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Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array.
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37 changed files with 91 additions and 57 deletions
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@ -714,7 +714,7 @@ void WaterPlane::prepRenderImage( SceneRenderState *state )
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mGenerateVB = false;
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MatrixF proj( true );
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MathUtils::getZBiasProjectionMatrix( 0.0001f, mFrustum, &proj );
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MathUtils::getZBiasProjectionMatrix( 0.0f, mFrustum, &proj );
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mMatrixSet->setSceneProjection(proj);
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}
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