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Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array.
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37 changed files with 91 additions and 57 deletions
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@ -604,7 +604,7 @@ void SkyBox::_initMaterial()
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desc.setCullMode( GFXCullNone );
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desc.setBlend( true );
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desc.setZReadWrite( true, false );
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desc.zFunc = GFXCmpLessEqual;
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desc.zFunc = GFXCmpGreaterEqual;
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mMatInstance->addStateBlockDesc( desc );
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// Also disable lighting on the skybox material by default.
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