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https://github.com/TorqueGameEngines/Torque3D.git
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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0f89373782
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755bbacaa0
13 changed files with 35 additions and 21 deletions
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@ -397,7 +397,8 @@ bool ModuleManager::loadModuleGroup( const char* pModuleGroup )
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if ( pLoadReadyModuleDefinition->getModuleScriptFilePath() != StringTable->EmptyString() )
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{
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// Yes, so execute the script file.
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const bool scriptFileExecuted = dAtob( Con::executef("exec", pLoadReadyModuleDefinition->getModuleScriptFilePath() ) );
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ConsoleValue cValue = Con::executef("exec", pLoadReadyModuleDefinition->getModuleScriptFilePath());
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const bool scriptFileExecuted = cValue.getBool();
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// Did we execute the script file?
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if ( scriptFileExecuted )
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@ -784,7 +785,8 @@ bool ModuleManager::loadModuleExplicit( const char* pModuleId, const U32 version
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if ( pLoadReadyModuleDefinition->getModuleScriptFilePath() != StringTable->EmptyString() )
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{
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// Yes, so execute the script file.
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const bool scriptFileExecuted = dAtob( Con::executef("exec", pLoadReadyModuleDefinition->getModuleScriptFilePath() ) );
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ConsoleValue cValue = Con::executef("exec", pLoadReadyModuleDefinition->getModuleScriptFilePath());
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const bool scriptFileExecuted = cValue.getBool();
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// Did we execute the script file?
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if ( !scriptFileExecuted )
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