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https://github.com/TorqueGameEngines/Torque3D.git
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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0f89373782
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755bbacaa0
13 changed files with 35 additions and 21 deletions
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@ -461,7 +461,9 @@ bool WorldEditor::pasteSelection( bool dropSel )
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SimGroup *targetGroup = NULL;
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if( isMethod( "getNewObjectGroup" ) )
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{
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const char* targetGroupName = Con::executef( this, "getNewObjectGroup" );
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ConsoleValue cValue = Con::executef( this, "getNewObjectGroup" );
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const char* targetGroupName = cValue.getString();
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if( targetGroupName && targetGroupName[ 0 ] && !Sim::findObject( targetGroupName, targetGroup) )
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Con::errorf( "WorldEditor::pasteSelection() - no SimGroup called '%s'", targetGroupName );
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}
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