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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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13 changed files with 35 additions and 21 deletions
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@ -438,7 +438,8 @@ void GuiRiverEditorCtrl::_process3DMouseDown( const Gui3DMouseEvent& event )
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return;
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}
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const char *res = Con::executef( this, "createRiver" );
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ConsoleValue cValue = Con::executef( this, "createRiver" );
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const char* res = cValue.getString();
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River *newRiver;
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if ( !Sim::findObject( res, newRiver ) )
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