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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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parent
0f89373782
commit
755bbacaa0
13 changed files with 35 additions and 21 deletions
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@ -103,7 +103,8 @@ S32 QSORT_CALLBACK ArrayObject::_keyFunctionCompare( const void* a, const void*
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ArrayObject::Element* ea = ( ArrayObject::Element* )( a );
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ArrayObject::Element* eb = ( ArrayObject::Element* )( b );
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S32 result = dAtoi(Con::executef((const char*)smCompareFunction, ea->key, eb->key));
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ConsoleValue cValue = Con::executef((const char*)smCompareFunction, ea->key, eb->key);
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S32 result = cValue.getInt();
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S32 res = result < 0 ? -1 : ( result > 0 ? 1 : 0 );
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return ( smDecreasing ? -res : res );
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}
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@ -113,7 +114,8 @@ S32 QSORT_CALLBACK ArrayObject::_valueFunctionCompare( const void* a, const void
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ArrayObject::Element* ea = ( ArrayObject::Element* )( a );
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ArrayObject::Element* eb = ( ArrayObject::Element* )( b );
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S32 result = dAtoi( Con::executef( (const char*)smCompareFunction, ea->value, eb->value ) );
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ConsoleValue cValue = Con::executef( (const char*)smCompareFunction, ea->value, eb->value );
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S32 result = cValue.getInt();
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S32 res = result < 0 ? -1 : ( result > 0 ? 1 : 0 );
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return ( smDecreasing ? -res : res );
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}
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@ -118,7 +118,8 @@ S32 QSORT_CALLBACK SimObjectList::_callbackSort( const void *a, const void *b )
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static char idB[64];
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dSprintf( idB, sizeof( idB ), "%d", objB->getId() );
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return dAtoi( Con::executef( (const char*)smSortScriptCallbackFn, idA, idB ) );
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ConsoleValue cValue = Con::executef( (const char*)smSortScriptCallbackFn, idA, idB );
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return cValue.getInt();
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}
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void SimObjectList::scriptSort( const String &scriptCallback )
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