diff --git a/Templates/Full/game/art/terrains/Example/grass1-dry.jpg b/Templates/Full/game/art/terrains/Example/grass1_dry.jpg similarity index 100% rename from Templates/Full/game/art/terrains/Example/grass1-dry.jpg rename to Templates/Full/game/art/terrains/Example/grass1_dry.jpg diff --git a/Templates/Full/game/art/terrains/Example/grass1-dry_d.png b/Templates/Full/game/art/terrains/Example/grass1_dry_d.png similarity index 100% rename from Templates/Full/game/art/terrains/Example/grass1-dry_d.png rename to Templates/Full/game/art/terrains/Example/grass1_dry_d.png diff --git a/Templates/Full/game/levels/Outpost.mis b/Templates/Full/game/levels/Outpost.mis index 97c37c0ae..01c85c2f5 100644 --- a/Templates/Full/game/levels/Outpost.mis +++ b/Templates/Full/game/levels/Outpost.mis @@ -20,6 +20,7 @@ new SimGroup(MissionGroup) { soundDistanceModel = "Linear"; canSave = "1"; canSaveDynamicFields = "1"; + desc = "A \'one of everything\' test level that demonstrates lots of stock classes."; levelName = "Outpost"; }; new ScatterSky() { diff --git a/Templates/Full/game/levels/Outpost.postfxpreset.cs b/Templates/Full/game/levels/Outpost.postfxpreset.cs index a86094688..4a1d04b9a 100644 --- a/Templates/Full/game/levels/Outpost.postfxpreset.cs +++ b/Templates/Full/game/levels/Outpost.postfxpreset.cs @@ -12,7 +12,7 @@ $PostFXManager::Settings::EnabledSSAO = "1"; $PostFXManager::Settings::EnableHDR = "1"; $PostFXManager::Settings::EnableLightRays = "1"; $PostFXManager::Settings::EnablePostFX = "1"; -$PostFXManager::Settings::HDR::adaptRate = "2"; +$PostFXManager::Settings::HDR::adaptRate = "2.63846"; $PostFXManager::Settings::HDR::blueShiftColor = "1.05 0.97 1.27"; $PostFXManager::Settings::HDR::brightPassThreshold = "1"; $PostFXManager::Settings::HDR::enableBloom = "1"; @@ -21,7 +21,7 @@ $PostFXManager::Settings::HDR::enableToneMapping = "1"; $PostFXManager::Settings::HDR::gaussMean = "0"; $PostFXManager::Settings::HDR::gaussMultiplier = "0.3"; $PostFXManager::Settings::HDR::gaussStdDev = "0.8"; -$PostFXManager::Settings::HDR::keyValue = "0.18"; +$PostFXManager::Settings::HDR::keyValue = "0.244898"; $PostFXManager::Settings::HDR::minLuminace = "0.001"; $PostFXManager::Settings::HDR::whiteCutoff = "1"; $PostFXManager::Settings::LightRays::brightScalar = "0.75";