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* Feature: Implement scanning for sub projects.
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3 changed files with 35 additions and 3 deletions
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@ -115,8 +115,8 @@ endif (WIN32)
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# Handle platformSDL
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file(GLOB TORQUE_PLATFORM_SDL_SOURCES "platformSDL/*.cpp" "platformSDL/threads/*.cpp")
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set(TORQUE_COMPILE_DEFINITIONS ICE_NO_DLL PCRE_STATIC TORQUE_ADVANCED_LIGHTING TORQUE_SHADERGEN
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TORQUE_OPENGL TORQUE_OPCODE TORQUE_ASSIMP TORQUE_SDL TORQUE_COLLADA
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set(TORQUE_COMPILE_DEFINITIONS ICE_NO_DLL PCRE_STATIC TORQUE_ADVANCED_LIGHTING TORQUE_SHADERGEN
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TORQUE_OPENGL TORQUE_OPCODE TORQUE_ASSIMP TORQUE_SDL TORQUE_COLLADA
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TORQUE_UNICODE UNICODE _UNICODE)
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################# Start building libs ###################
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@ -153,6 +153,12 @@ endif (APPLE)
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# Search module directories
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set(TORQUE_MODULE_PATHS "${CMAKE_SOURCE_DIR}/Tools/CMake/modules")
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message("PATH: ${TORQUE_MODULE_USER_PATH}")
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if (NOT "${TORQUE_MODULE_USER_PATH}" STREQUAL "")
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list(APPEND TORQUE_MODULE_PATHS "${TORQUE_MODULE_USER_PATH}")
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endif()
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foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
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# First find simple cmake scripts
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file(GLOB MODULE_SCRIPTS "${TORQUE_MODULE_PATH}/*.cmake")
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@ -162,6 +168,19 @@ foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
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message("Including Module Script: ${TORQUE_MODULE_SCRIPT}")
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include(${TORQUE_MODULE_SCRIPT})
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endforeach()
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# Next find sub projects
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SUBDIRLIST(POSSIBLE_PROJECTS "${TORQUE_MODULE_PATH}")
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foreach (POSSIBLE_PROJECT ${POSSIBLE_PROJECTS})
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# Retrieve the absolute path of this possible project
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get_filename_component(POSSIBLE_PROJECT_ABSOLUTEPATH "${POSSIBLE_PROJECT}"
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REALPATH BASE_DIR "${TORQUE_MODULE_PATH}")
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message("SCANNING: ${POSSIBLE_PROJECT_ABSOLUTEPATH}")
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if (EXISTS "${POSSIBLE_PROJECT_ABSOLUTEPATH}/CMakeLists.txt")
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add_subdirectory("${POSSIBLE_PROJECT_ABSOLUTEPATH}" ${CMAKE_BINARY_DIR}/temp/${POSSIBLE_PROJECT} EXCLUDE_FROM_ALL)
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endif()
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endforeach()
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endforeach()
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# Final executable
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