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retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass
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3 changed files with 4 additions and 4 deletions
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@ -134,7 +134,7 @@ public:
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virtual void registerLocalLight( LightInfo *light );
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virtual void unregisterLocalLight( LightInfo *light );
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virtual void registerGlobalLights( const Frustum *frustum, bool staticlighting, bool cullSceneLights = true );
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virtual void registerGlobalLights( const Frustum *frustum, bool staticlighting, bool enableZoneLightCulling = false );
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virtual void unregisterAllLights();
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/// Returns all unsorted and un-scored lights (both global and local).
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