mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Fixed Edit button tooltip for Shape Asset field
Disabled Edit button on image asset field as there's no current image editor Fixed positioning of edit buttons to align with preview Fixed horizontal sizing for the edit control so it keeps to the width of the field Fixed handling on the preview display so if an invalid asset is input, it clears the preview display to help indicate it's invalid Disabled the MaterialSlot handling for TSStatics until it can be further refined
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parent
6f8df41c6d
commit
74ac45e877
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@ -542,7 +542,7 @@ GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
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//
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// Create "Open in Editor" button
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mEditButton = new GuiBitmapButtonCtrl();
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/*mEditButton = new GuiBitmapButtonCtrl();
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
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mEditButton->setField("Command", szBuffer);
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@ -553,10 +553,10 @@ GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
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mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
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mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
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mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
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mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Material Editor");
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mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Image Editor");
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mEditButton->registerObject();
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addObject(mEditButton);
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addObject(mEditButton);*/
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//
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mUseHeightOverride = true;
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@ -580,9 +580,10 @@ bool GuiInspectorTypeImageAssetPtr::updateRects()
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mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
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mPreviewImage->resize(previewRect.point, previewRect.extent);
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mEdit->resize(Point2I(previewRect.point.x + previewRect.extent.x + 10, rowSize * 1.5), Point2I(200, rowSize));
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S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
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mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
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mEditButton->resize(Point2I(fieldExtent.x - 100, fieldExtent.y - rowSize), Point2I(100, rowSize));
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//mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
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mBrowseButton->setHidden(true);
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@ -677,6 +678,13 @@ void GuiInspectorTypeImageAssetPtr::updatePreviewImage()
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else
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previewImage = Con::getVariable(mVariableName);
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//if what we're working with isn't even a valid asset, don't present like we found a good one
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if (!AssetDatabase.isDeclaredAsset(previewImage))
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{
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mPreviewImage->_setBitmap(StringTable->EmptyString());
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return;
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}
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String imgPreviewAssetId = String(previewImage) + "_PreviewImage";
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imgPreviewAssetId.replace(":", "_");
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imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId;
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@ -702,6 +710,13 @@ void GuiInspectorTypeImageAssetPtr::updatePreviewImage()
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void GuiInspectorTypeImageAssetPtr::setPreviewImage(StringTableEntry assetId)
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{
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//if what we're working with isn't even a valid asset, don't present like we found a good one
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if (!AssetDatabase.isDeclaredAsset(assetId))
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{
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mPreviewImage->_setBitmap(StringTable->EmptyString());
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return;
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}
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String imgPreviewAssetId = String(assetId) + "_PreviewImage";
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imgPreviewAssetId.replace(":", "_");
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imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId;
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@ -580,9 +580,10 @@ bool GuiInspectorTypeMaterialAssetPtr::updateRects()
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mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
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mPreviewImage->resize(previewRect.point, previewRect.extent);
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mEdit->resize(Point2I(previewRect.point.x + previewRect.extent.x + 10, rowSize * 1.5), Point2I(200, rowSize));
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S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
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mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
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mEditButton->resize(Point2I(fieldExtent.x - 100, fieldExtent.y - rowSize), Point2I(100, rowSize));
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mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
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mBrowseButton->setHidden(true);
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@ -604,6 +605,13 @@ void GuiInspectorTypeMaterialAssetPtr::updatePreviewImage()
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else
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previewImage = Con::getVariable(mVariableName);
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//if what we're working with isn't even a valid asset, don't present like we found a good one
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if (!AssetDatabase.isDeclaredAsset(previewImage))
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{
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mPreviewImage->_setBitmap(StringTable->EmptyString());
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return;
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}
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String matPreviewAssetId = String(previewImage) + "_PreviewImage";
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matPreviewAssetId.replace(":", "_");
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matPreviewAssetId = "ToolsModule:" + matPreviewAssetId;
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@ -629,6 +637,13 @@ void GuiInspectorTypeMaterialAssetPtr::updatePreviewImage()
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void GuiInspectorTypeMaterialAssetPtr::setPreviewImage(StringTableEntry assetId)
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{
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//if what we're working with isn't even a valid asset, don't present like we found a good one
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if (!AssetDatabase.isDeclaredAsset(assetId))
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{
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mPreviewImage->_setBitmap(StringTable->EmptyString());
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return;
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}
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String matPreviewAssetId = String(assetId) + "_PreviewImage";
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matPreviewAssetId.replace(":", "_");
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matPreviewAssetId = "ToolsModule:" + matPreviewAssetId;
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@ -825,7 +825,7 @@ GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
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mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
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mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
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mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
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mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Material Editor");
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mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Shape Editor");
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mEditButton->registerObject();
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addObject(mEditButton);
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@ -852,9 +852,10 @@ bool GuiInspectorTypeShapeAssetPtr::updateRects()
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mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
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mPreviewImage->resize(previewRect.point, previewRect.extent);
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mEdit->resize(Point2I(previewRect.point.x + previewRect.extent.x + 10, rowSize * 1.5), Point2I(200, rowSize));
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S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
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mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
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mEditButton->resize(Point2I(fieldExtent.x - 100, fieldExtent.y - rowSize), Point2I(100, rowSize));
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mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
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mBrowseButton->setHidden(true);
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@ -876,6 +877,13 @@ void GuiInspectorTypeShapeAssetPtr::updatePreviewImage()
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else
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previewImage = Con::getVariable(mVariableName);
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//if what we're working with isn't even a valid asset, don't present like we found a good one
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if (!AssetDatabase.isDeclaredAsset(previewImage))
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{
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mPreviewImage->_setBitmap(StringTable->EmptyString());
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return;
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}
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String shpPreviewAssetId = String(previewImage) + "_PreviewImage";
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shpPreviewAssetId.replace(":", "_");
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shpPreviewAssetId = "ToolsModule:" + shpPreviewAssetId;
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@ -890,6 +898,13 @@ void GuiInspectorTypeShapeAssetPtr::updatePreviewImage()
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void GuiInspectorTypeShapeAssetPtr::setPreviewImage(StringTableEntry assetId)
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{
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//if what we're working with isn't even a valid asset, don't present like we found a good one
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if (!AssetDatabase.isDeclaredAsset(assetId))
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{
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mPreviewImage->_setBitmap(StringTable->EmptyString());
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return;
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}
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String shpPreviewAssetId = String(assetId) + "_PreviewImage";
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shpPreviewAssetId.replace(":", "_");
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shpPreviewAssetId = "ToolsModule:" + shpPreviewAssetId;
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@ -1638,7 +1638,7 @@ void TSStatic::getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList)
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#ifdef TORQUE_TOOLS
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void TSStatic::onInspect(GuiInspector* inspector)
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{
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if (mShapeAsset == nullptr)
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//if (mShapeAsset == nullptr)
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return;
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//Put the GameObject group before everything that'd be gameobject-effecting, for orginazational purposes
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