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https://github.com/TorqueGameEngines/Torque3D.git
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breakShape() - remove parts created with invalid object box along with empty parts.
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1 changed files with 9 additions and 3 deletions
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@ -107,10 +107,16 @@ void TSPartInstance::breakShape(TSShapeInstance * shape, S32 subShape, Vector<TS
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// update bounds (and get rid of empty parts)
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// update bounds (and get rid of empty parts)
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for (S32 i=0; i<partList.size(); i++)
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for (S32 i=0; i<partList.size(); i++)
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{
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{
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if (partList[i]->mMeshObjects.size())
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if (partList[i]->mMeshObjects.size()){
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partList[i]->updateBounds();
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partList[i]->updateBounds();
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else
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// Remove any parts parts with invalid box
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{
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Box3F box = partList[i]->getBounds();
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if(!box.isValidBox() ){
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Con::warnf("TSPartInstance::breakShape - part created with invalid object box. Removing from list.");
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partList.erase(i);
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i--;
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}
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}else{
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partList.erase(i);
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partList.erase(i);
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i--;
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i--;
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}
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}
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