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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Added support for uniforms, textures and samplers.
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parent
5019478aad
commit
74138342d1
7 changed files with 235 additions and 9 deletions
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@ -206,25 +206,104 @@ void CustomFeatureHLSL::setTexData(Material::StageData &stageDat,
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Con::executef(mOwner, "setTextureData");
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}
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void CustomFeatureHLSL::addUniform(String name, String type, String defaultValue, U32 arraySize)
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{
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//do the var/arg fetching here
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Var *newVar = (Var*)LangElement::find(name.c_str());
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if (!newVar)
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{
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VarHolder newVarHolder(name, type, "");
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newVarHolder.arraySize = arraySize;
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newVarHolder.sampler = false;
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newVarHolder.uniform = true;
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newVarHolder.constSortPos = cspPrimitive;
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mVars.push_back(newVarHolder);
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}
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}
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void CustomFeatureHLSL::addSampler(String name, String type, U32 arraySize)
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{
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//do the var/arg fetching here
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Var *newVar = (Var*)LangElement::find(name.c_str());
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if (!newVar)
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{
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//As far as I know, it's always SamplerState regardless of the texture's type
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VarHolder newVarHolder(name, "SamplerState", "");
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newVarHolder.arraySize = arraySize;
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newVarHolder.sampler = true;
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newVarHolder.uniform = true;
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newVarHolder.constNum = Var::getTexUnitNum(); // used as texture unit num here
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mVars.push_back(newVarHolder);
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}
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}
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void CustomFeatureHLSL::addTexture(String name, String type, String samplerState, U32 arraySize)
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{
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//do the var/arg fetching here
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Var *newVar = (Var*)LangElement::find(name.c_str());
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if (!newVar)
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{
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//go find our sampler state var
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U32 constNum = 0;
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Var *samplerStateVar = (Var*)LangElement::find(samplerState.c_str());
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if (!samplerStateVar)
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{
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//check our holder vars
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bool foundHolder = false;
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for (U32 v = 0; v < mVars.size(); v++)
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{
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if (mVars[v].varName == samplerState)
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{
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constNum = mVars[v].constNum;
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foundHolder = true;
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break;
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}
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}
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if (!foundHolder)
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{
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Con::errorf("CustomShaderFeature::addTexture: Unable to find texture's sampler state!");
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return;
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}
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}
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else
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{
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constNum = samplerStateVar->constNum;
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}
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VarHolder newVarHolder(name, type, "");
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newVarHolder.arraySize = arraySize;
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newVarHolder.texture = true;
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newVarHolder.uniform = true;
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newVarHolder.constNum = constNum; // used as texture unit num here
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mVars.push_back(newVarHolder);
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}
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}
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void CustomFeatureHLSL::addVariable(String name, String type, String defaultValue)
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{
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//do the var/arg fetching here
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Var *newVar = (Var*)LangElement::find(name.c_str());
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if (!newVar)
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{
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newVar = new Var(name, type);
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LangElement *newVarDecl = new DecOp(newVar);
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if (!defaultValue.isEmpty())
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{
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char declareStatement[128];
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dSprintf(declareStatement, 128, " @ = %s;\n", defaultValue.c_str());
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newVar = new Var(name, type);
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LangElement *newVarDecl = new DecOp(newVar);
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meta->addStatement(new GenOp(declareStatement, newVarDecl));
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}
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else
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{
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meta->addStatement(new GenOp(" @;\n", newVarDecl));
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VarHolder newVarHolder(name, type, defaultValue);
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mVars.push_back(newVarHolder);
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}
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}
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}
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@ -233,6 +312,7 @@ void CustomFeatureHLSL::writeLine(String format, S32 argc, ConsoleValueRef *argv
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{
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//do the var/arg fetching here
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Vector<Var*> varList;
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bool declarationStatement = false;
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for (U32 i = 0; i < argc; i++)
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{
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@ -240,9 +320,43 @@ void CustomFeatureHLSL::writeLine(String format, S32 argc, ConsoleValueRef *argv
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Var *newVar = (Var*)LangElement::find(varName.c_str());
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if (!newVar)
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{
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//couldn't find that variable, bail out
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Con::errorf("CustomShaderFeature::writeLine: unable to find variable %s, meaning it was not declared before being used!", argv[i].getStringValue());
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return;
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//ok, check our existing var holders, see if we just haven't utilized it yet
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for (U32 v = 0; v < mVars.size(); v++)
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{
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if (mVars[v].varName == varName)
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{
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Var* newDeclVar = new Var(mVars[v].varName, mVars[v].type);
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newDeclVar->arraySize = mVars[v].arraySize;
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newDeclVar->uniform = mVars[v].uniform;
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newDeclVar->sampler = mVars[v].sampler;
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newDeclVar->texture = mVars[v].texture;
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newDeclVar->constNum = mVars[v].constNum;
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newDeclVar->constSortPos = mVars[v].constSortPos;
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if (!newDeclVar->uniform)
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{
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LangElement *newVarDecl = new DecOp(newDeclVar);
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newVar = (Var*)newVarDecl;
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declarationStatement = true;
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}
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else
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{
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newVar = newDeclVar;
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}
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mVars.erase(v);
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break;
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}
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}
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if (!newVar)
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{
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//couldn't find that variable, bail out
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Con::errorf("CustomShaderFeature::writeLine: unable to find variable %s, meaning it was not declared before being used!", argv[i].getStringValue());
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return;
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}
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}
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varList.push_back(newVar);
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