Merge pull request #213 from Azaezel/alpha40_gl_terrainfix

typofix in opengl terrain shadergen
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Brian Roberts 2020-06-19 19:50:37 -05:00 committed by GitHub
commit 73d57e86af
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@ -1030,7 +1030,7 @@ void TerrainNormalMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
}
// Normalize is done later...
// Note: The reverse mul order is intentional. Affine matrix.
meta->addStatement(new GenOp(" @ = lerp( @, mul( @.xyz, @ ), min( @, @.w ) );\r\n",
meta->addStatement(new GenOp(" @ = lerp( @, tMul( @.xyz, @ ), min( @, @.w ) );\r\n",
gbNormal, gbNormal, bumpNorm, viewToTangent, detailBlend, inDet));
if (blendTotal)