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review notes from Az
Should render fallback for namedTarget if namedTarget fails Add safety around namedtarget getTexture to stop assert Missing assets should revert to fallback image and print a warning to console Remove REFACTOR tag from all macros.
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60 changed files with 189 additions and 164 deletions
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@ -208,18 +208,18 @@ public:
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//-----------------------------------------------------------------------
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// Data
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//-----------------------------------------------------------------------
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, DiffuseMap, GFXStaticTextureSRGBProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, NormalMap, GFXNormalMapProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, DetailNormalMap, GFXNormalMapProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, OverlayMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, LightMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, ToneMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, DetailMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, ORMConfigMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, AOMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, RoughMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, MetalMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, GlowMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY(Material, DiffuseMap, GFXStaticTextureSRGBProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, GFXNormalMapProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, GFXNormalMapProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY(Material, LightMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY(Material, AOMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, GFXStaticTextureProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, GFXStaticTextureProfile, MAX_STAGES)
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bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
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bool mIsSRGb[MAX_STAGES]; // SRGB ORM
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