review notes from Az

Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
This commit is contained in:
marauder2k7 2025-03-30 11:22:42 +01:00
parent b707b2e2b7
commit 73ad92b757
60 changed files with 189 additions and 164 deletions

View file

@ -88,7 +88,7 @@ void GuiMissionAreaCtrl::initPersistFields()
docsURL;
addField( "squareBitmap", TypeBool, Offset(mSquareBitmap, GuiMissionAreaCtrl));
INITPERSISTFIELD_IMAGEASSET_REFACTOR(HandleBitmap, GuiMissionAreaCtrl, "Bitmap for the mission area handles.\n");
INITPERSISTFIELD_IMAGEASSET(HandleBitmap, GuiMissionAreaCtrl, "Bitmap for the mission area handles.\n");
addField( "missionBoundsColor", TypeColorI, Offset(mMissionBoundsColor, GuiMissionAreaCtrl));
addField( "cameraColor", TypeColorI, Offset(mCameraColor, GuiMissionAreaCtrl));