review notes from Az

Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
This commit is contained in:
marauder2k7 2025-03-30 11:22:42 +01:00
parent b707b2e2b7
commit 73ad92b757
60 changed files with 189 additions and 164 deletions

View file

@ -91,7 +91,7 @@ void GuiCursor::initPersistFields()
addField("hotSpot", TypePoint2I, Offset(mHotSpot, GuiCursor), "The location of the cursor's hot spot (which pixel carries the click).");
addField("renderOffset",TypePoint2F, Offset(mRenderOffset, GuiCursor), "Offset of the bitmap, where 0 signifies left edge of the bitmap, 1, the right. Similarly for the Y-component.");
INITPERSISTFIELD_IMAGEASSET_REFACTOR(Bitmap, GuiCursor, "name of the bitmap for the cursor.");
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiCursor, "name of the bitmap for the cursor.");
Parent::initPersistFields();
}

View file

@ -348,7 +348,7 @@ class GuiCursor : public SimObject
private:
typedef SimObject Parent;
DECLARE_IMAGEASSET_REFACTOR(GuiCursor, Bitmap, GFXGuiCursorProfile)
DECLARE_IMAGEASSET(GuiCursor, Bitmap, GFXGuiCursorProfile)
Point2I mHotSpot;
Point2F mRenderOffset;
@ -458,7 +458,7 @@ public:
///
public:
DECLARE_IMAGEASSET_REFACTOR(GuiControlProfile, Bitmap, GFXDefaultGUIProfile)
DECLARE_IMAGEASSET(GuiControlProfile, Bitmap, GFXDefaultGUIProfile)
GFXTexHandle mBitmap;
StringTableEntry mBitmapName;