review notes from Az

Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
This commit is contained in:
marauder2k7 2025-03-30 11:22:42 +01:00
parent b707b2e2b7
commit 73ad92b757
60 changed files with 189 additions and 164 deletions

View file

@ -72,9 +72,9 @@ protected:
Point2F mRange; ///< When working as a slider, this sets our min/max range
//Keybind option
DECLARE_IMAGEASSET_REFACTOR(GuiGameSettingsCtrl, KeybindBitmap, GFXDefaultGUIProfile)
DECLARE_IMAGEASSET_REFACTOR(GuiGameSettingsCtrl, PreviousBitmap, GFXDefaultGUIProfile)
DECLARE_IMAGEASSET_REFACTOR(GuiGameSettingsCtrl, NextBitmap, GFXDefaultGUIProfile)
DECLARE_IMAGEASSET(GuiGameSettingsCtrl, KeybindBitmap, GFXDefaultGUIProfile)
DECLARE_IMAGEASSET(GuiGameSettingsCtrl, PreviousBitmap, GFXDefaultGUIProfile)
DECLARE_IMAGEASSET(GuiGameSettingsCtrl, NextBitmap, GFXDefaultGUIProfile)
S32 mArrowSize;
S32 mColumnSplit; //Padding between the leftmost edge of the control, and the left side of the 'option'.