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review notes from Az
Should render fallback for namedTarget if namedTarget fails Add safety around namedtarget getTexture to stop assert Missing assets should revert to fallback image and print a warning to console Remove REFACTOR tag from all macros.
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60 changed files with 189 additions and 164 deletions
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@ -72,9 +72,9 @@ protected:
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Point2F mRange; ///< When working as a slider, this sets our min/max range
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//Keybind option
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DECLARE_IMAGEASSET_REFACTOR(GuiGameSettingsCtrl, KeybindBitmap, GFXDefaultGUIProfile)
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DECLARE_IMAGEASSET_REFACTOR(GuiGameSettingsCtrl, PreviousBitmap, GFXDefaultGUIProfile)
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DECLARE_IMAGEASSET_REFACTOR(GuiGameSettingsCtrl, NextBitmap, GFXDefaultGUIProfile)
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DECLARE_IMAGEASSET(GuiGameSettingsCtrl, KeybindBitmap, GFXDefaultGUIProfile)
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DECLARE_IMAGEASSET(GuiGameSettingsCtrl, PreviousBitmap, GFXDefaultGUIProfile)
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DECLARE_IMAGEASSET(GuiGameSettingsCtrl, NextBitmap, GFXDefaultGUIProfile)
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S32 mArrowSize;
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S32 mColumnSplit; //Padding between the leftmost edge of the control, and the left side of the 'option'.
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