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review notes from Az
Should render fallback for namedTarget if namedTarget fails Add safety around namedtarget getTexture to stop assert Missing assets should revert to fallback image and print a warning to console Remove REFACTOR tag from all macros.
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60 changed files with 189 additions and 164 deletions
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@ -70,7 +70,7 @@ void GuiBitmapCtrl::initPersistFields()
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docsURL;
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addGroup("Bitmap");
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INITPERSISTFIELD_IMAGEASSET_REFACTOR(Bitmap, GuiBitmapCtrl, "The bitmap to render in this BitmapCtrl.")
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INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiBitmapCtrl, "The bitmap to render in this BitmapCtrl.")
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addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl), "color mul");
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addField("wrap", TypeBool, Offset(mWrap, GuiBitmapCtrl), "If true, the bitmap is tiled inside the control rather than stretched to fit.");
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