review notes from Az

Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
This commit is contained in:
marauder2k7 2025-03-30 11:22:42 +01:00
parent b707b2e2b7
commit 73ad92b757
60 changed files with 189 additions and 164 deletions

View file

@ -39,9 +39,9 @@ private:
protected:
DECLARE_IMAGEASSET_REFACTOR(GuiToolboxButtonCtrl, NormalBitmap, GFXDefaultGUIProfile)
DECLARE_IMAGEASSET_REFACTOR(GuiToolboxButtonCtrl, LoweredBitmap, GFXDefaultGUIProfile)
DECLARE_IMAGEASSET_REFACTOR(GuiToolboxButtonCtrl, HoverBitmap, GFXDefaultGUIProfile)
DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, NormalBitmap, GFXDefaultGUIProfile)
DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, LoweredBitmap, GFXDefaultGUIProfile)
DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, HoverBitmap, GFXDefaultGUIProfile)
void renderButton(GFXTexHandle texture, Point2I &offset, const RectI& updateRect);
void renderStateRect( GFXTexHandle texture, const RectI& rect );