review notes from Az

Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
This commit is contained in:
marauder2k7 2025-03-30 11:22:42 +01:00
parent b707b2e2b7
commit 73ad92b757
60 changed files with 189 additions and 164 deletions

View file

@ -141,7 +141,7 @@ void GuiBitmapButtonCtrl::initPersistFields()
docsURL;
addGroup( "Bitmap" );
INITPERSISTFIELD_IMAGEASSET_REFACTOR(Bitmap, GuiBitmapButtonCtrl,"Texture file to display on this button.\n"
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiBitmapButtonCtrl,"Texture file to display on this button.\n"
"If useStates is false, this will be the file that renders on the control. Otherwise, this will "
"specify the default texture name to which the various state and modifier suffixes are appended "
"to find the per-state and per-modifier (if enabled) textures.")