mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 23:54:35 +00:00
review notes from Az
Should render fallback for namedTarget if namedTarget fails Add safety around namedtarget getTexture to stop assert Missing assets should revert to fallback image and print a warning to console Remove REFACTOR tag from all macros.
This commit is contained in:
parent
b707b2e2b7
commit
73ad92b757
60 changed files with 189 additions and 164 deletions
|
|
@ -141,7 +141,7 @@ void GuiBitmapButtonCtrl::initPersistFields()
|
|||
docsURL;
|
||||
addGroup( "Bitmap" );
|
||||
|
||||
INITPERSISTFIELD_IMAGEASSET_REFACTOR(Bitmap, GuiBitmapButtonCtrl,"Texture file to display on this button.\n"
|
||||
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiBitmapButtonCtrl,"Texture file to display on this button.\n"
|
||||
"If useStates is false, this will be the file that renders on the control. Otherwise, this will "
|
||||
"specify the default texture name to which the various state and modifier suffixes are appended "
|
||||
"to find the per-state and per-modifier (if enabled) textures.")
|
||||
|
|
|
|||
|
|
@ -127,7 +127,7 @@ void GuiIconButtonCtrl::initPersistFields()
|
|||
addField( "buttonMargin", TypePoint2I, Offset( mButtonMargin, GuiIconButtonCtrl ),"Margin area around the button.\n");
|
||||
|
||||
addProtectedField( "iconBitmap", TypeImageFilename, Offset( mBitmapAsset, GuiIconButtonCtrl ), &_setBitmapData, &defaultProtectedGetFn, "Bitmap file for the icon to display on the button.\n", AbstractClassRep::FIELD_HideInInspectors);
|
||||
INITPERSISTFIELD_IMAGEASSET_REFACTOR(Bitmap, GuiIconButtonCtrl, "Bitmap file for the icon to display on the button.\n");
|
||||
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiIconButtonCtrl, "Bitmap file for the icon to display on the button.\n");
|
||||
|
||||
addField( "iconLocation", TYPEID< IconLocation >(), Offset( mIconLocation, GuiIconButtonCtrl ),"Where to place the icon on the control. Options are 0 (None), 1 (Left), 2 (Right), 3 (Center).\n");
|
||||
addField( "sizeIconToButton", TypeBool, Offset( mFitBitmapToButton, GuiIconButtonCtrl ),"If true, the icon will be scaled to be the same size as the button.\n");
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ private:
|
|||
|
||||
protected:
|
||||
|
||||
DECLARE_IMAGEASSET_REFACTOR(GuiIconButtonCtrl, Bitmap, GFXDefaultGUIProfile)
|
||||
DECLARE_IMAGEASSET(GuiIconButtonCtrl, Bitmap, GFXDefaultGUIProfile)
|
||||
|
||||
S32 mIconLocation;
|
||||
S32 mTextLocation;
|
||||
|
|
|
|||
|
|
@ -55,9 +55,9 @@ GuiToolboxButtonCtrl::GuiToolboxButtonCtrl()
|
|||
void GuiToolboxButtonCtrl::initPersistFields()
|
||||
{
|
||||
docsURL;
|
||||
INITPERSISTFIELD_IMAGEASSET_REFACTOR(NormalBitmap, GuiToolboxButtonCtrl, "");
|
||||
INITPERSISTFIELD_IMAGEASSET_REFACTOR(LoweredBitmap, GuiToolboxButtonCtrl, "");
|
||||
INITPERSISTFIELD_IMAGEASSET_REFACTOR(HoverBitmap, GuiToolboxButtonCtrl, "");
|
||||
INITPERSISTFIELD_IMAGEASSET(NormalBitmap, GuiToolboxButtonCtrl, "");
|
||||
INITPERSISTFIELD_IMAGEASSET(LoweredBitmap, GuiToolboxButtonCtrl, "");
|
||||
INITPERSISTFIELD_IMAGEASSET(HoverBitmap, GuiToolboxButtonCtrl, "");
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,9 +39,9 @@ private:
|
|||
|
||||
protected:
|
||||
|
||||
DECLARE_IMAGEASSET_REFACTOR(GuiToolboxButtonCtrl, NormalBitmap, GFXDefaultGUIProfile)
|
||||
DECLARE_IMAGEASSET_REFACTOR(GuiToolboxButtonCtrl, LoweredBitmap, GFXDefaultGUIProfile)
|
||||
DECLARE_IMAGEASSET_REFACTOR(GuiToolboxButtonCtrl, HoverBitmap, GFXDefaultGUIProfile)
|
||||
DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, NormalBitmap, GFXDefaultGUIProfile)
|
||||
DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, LoweredBitmap, GFXDefaultGUIProfile)
|
||||
DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, HoverBitmap, GFXDefaultGUIProfile)
|
||||
|
||||
void renderButton(GFXTexHandle texture, Point2I &offset, const RectI& updateRect);
|
||||
void renderStateRect( GFXTexHandle texture, const RectI& rect );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue