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review notes from Az
Should render fallback for namedTarget if namedTarget fails Add safety around namedtarget getTexture to stop assert Missing assets should revert to fallback image and print a warning to console Remove REFACTOR tag from all macros.
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60 changed files with 189 additions and 164 deletions
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@ -73,9 +73,9 @@ public:
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GFXTexHandle* getCubeFaceTexture(U32 faceIdx) { return &mCubeMapFaceTex[faceIdx]; }
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protected:
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DECLARE_IMAGEASSET_REFACTOR(CubemapData, CubeMap, GFXStaticTextureSRGBProfile);
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DECLARE_IMAGEASSET(CubemapData, CubeMap, GFXStaticTextureSRGBProfile);
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(CubemapData, CubeMapFace, GFXStaticTextureSRGBProfile, 6);
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DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, GFXStaticTextureSRGBProfile, 6);
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GFXTexHandle mCubeMapFaceTex[6];
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GFXTexHandle mDepthBuff;
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