review notes from Az

Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
This commit is contained in:
marauder2k7 2025-03-30 11:22:42 +01:00
parent b707b2e2b7
commit 73ad92b757
60 changed files with 189 additions and 164 deletions

View file

@ -73,9 +73,9 @@ public:
GFXTexHandle* getCubeFaceTexture(U32 faceIdx) { return &mCubeMapFaceTex[faceIdx]; }
protected:
DECLARE_IMAGEASSET_REFACTOR(CubemapData, CubeMap, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET(CubemapData, CubeMap, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_ARRAY_REFACTOR(CubemapData, CubeMapFace, GFXStaticTextureSRGBProfile, 6);
DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, GFXStaticTextureSRGBProfile, 6);
GFXTexHandle mCubeMapFaceTex[6];
GFXTexHandle mDepthBuff;