review notes from Az

Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
This commit is contained in:
marauder2k7 2025-03-30 11:22:42 +01:00
parent b707b2e2b7
commit 73ad92b757
60 changed files with 189 additions and 164 deletions

View file

@ -70,7 +70,7 @@ ConsoleDocClass( CubemapData,
void CubemapData::initPersistFields()
{
docsURL;
INITPERSISTFIELD_IMAGEASSET_ARRAY_REFACTOR(CubeMapFace, 6, CubemapData, "@brief The 6 cubemap face textures for a static cubemap.\n\n"
INITPERSISTFIELD_IMAGEASSET_ARRAY(CubeMapFace, 6, CubemapData, "@brief The 6 cubemap face textures for a static cubemap.\n\n"
"They are in the following order:\n"
" - cubeFace[0] is -X\n"
" - cubeFace[1] is +X\n"
@ -79,7 +79,7 @@ void CubemapData::initPersistFields()
" - cubeFace[4] is -Y\n"
" - cubeFace[5] is +Y\n");
INITPERSISTFIELD_IMAGEASSET_REFACTOR(CubeMap, CubemapData, "@brief Cubemap dds Image Asset.\n\n");
INITPERSISTFIELD_IMAGEASSET(CubeMap, CubemapData, "@brief Cubemap dds Image Asset.\n\n");
}
bool CubemapData::onAdd()