review notes from Az

Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
This commit is contained in:
marauder2k7 2025-03-30 11:22:42 +01:00
parent b707b2e2b7
commit 73ad92b757
60 changed files with 189 additions and 164 deletions

View file

@ -269,9 +269,9 @@ protected:
F32 mDepthGradientMax;
// Other textures
DECLARE_IMAGEASSET_NET_REFACTOR(WaterObject, RippleTex, GFXStaticTextureProfile, TextureMask)
DECLARE_IMAGEASSET_NET_REFACTOR(WaterObject, FoamTex, GFXStaticTextureSRGBProfile, TextureMask)
DECLARE_IMAGEASSET_NET_REFACTOR(WaterObject, DepthGradientTex, GFXStaticTextureSRGBProfile, TextureMask)
DECLARE_IMAGEASSET_NET(WaterObject, RippleTex, GFXStaticTextureProfile, TextureMask)
DECLARE_IMAGEASSET_NET(WaterObject, FoamTex, GFXStaticTextureSRGBProfile, TextureMask)
DECLARE_IMAGEASSET_NET(WaterObject, DepthGradientTex, GFXStaticTextureSRGBProfile, TextureMask)
StringTableEntry mCubemapName;