mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 08:34:40 +00:00
review notes from Az
Should render fallback for namedTarget if namedTarget fails Add safety around namedtarget getTexture to stop assert Missing assets should revert to fallback image and print a warning to console Remove REFACTOR tag from all macros.
This commit is contained in:
parent
b707b2e2b7
commit
73ad92b757
60 changed files with 189 additions and 164 deletions
|
|
@ -162,7 +162,7 @@ class VolumetricFog : public SceneObject
|
|||
F32 mInvScale;
|
||||
|
||||
// Fog Modulation data
|
||||
DECLARE_IMAGEASSET_NET_REFACTOR(VolumetricFog, Texture, GFXStaticTextureSRGBProfile, FogModulationMask)
|
||||
DECLARE_IMAGEASSET_NET(VolumetricFog, Texture, GFXStaticTextureSRGBProfile, FogModulationMask)
|
||||
|
||||
bool mIsTextured;
|
||||
F32 mTexTiles;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue