review notes from Az

Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
This commit is contained in:
marauder2k7 2025-03-30 11:22:42 +01:00
parent b707b2e2b7
commit 73ad92b757
60 changed files with 189 additions and 164 deletions

View file

@ -21,7 +21,7 @@ private:
StringTableEntry mGameModeName;
StringTableEntry mGameModeDesc;
DECLARE_IMAGEASSET_REFACTOR(GameMode, PreviewImage, GFXStaticTextureSRGBProfile)
DECLARE_IMAGEASSET(GameMode, PreviewImage, GFXStaticTextureSRGBProfile)
bool mIsActive;
bool mIsAlwaysActive;