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review notes from Az
Should render fallback for namedTarget if namedTarget fails Add safety around namedtarget getTexture to stop assert Missing assets should revert to fallback image and print a warning to console Remove REFACTOR tag from all macros.
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60 changed files with 189 additions and 164 deletions
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@ -21,7 +21,7 @@ private:
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StringTableEntry mGameModeName;
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StringTableEntry mGameModeDesc;
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DECLARE_IMAGEASSET_REFACTOR(GameMode, PreviewImage, GFXStaticTextureSRGBProfile)
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DECLARE_IMAGEASSET(GameMode, PreviewImage, GFXStaticTextureSRGBProfile)
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bool mIsActive;
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bool mIsAlwaysActive;
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