review notes from Az

Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
This commit is contained in:
marauder2k7 2025-03-30 11:22:42 +01:00
parent b707b2e2b7
commit 73ad92b757
60 changed files with 189 additions and 164 deletions

View file

@ -484,16 +484,22 @@ GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
if (isNamedTarget())
{
GFXTexHandle tex = getNamedTarget()->getTexture();
if(tex.isNull())
GFXTexHandle tex;
AssetPtr<ImageAsset> fallbackAsset;
ImageAsset::getAssetById(smNamedTargetAssetFallback, &fallbackAsset);
if (getNamedTarget().isValid())
{
AssetPtr<ImageAsset> fallbackAsset;
ImageAsset::getAssetById(smNamedTargetAssetFallback, &fallbackAsset);
return fallbackAsset->getTexture();
tex = getNamedTarget()->getTexture();
if (tex.isNull())
{
return fallbackAsset->getTexture();
}
return tex;
}
else
{
return tex;
return fallbackAsset->getTexture();
}
}