review notes from Az

Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
This commit is contained in:
marauder2k7 2025-03-30 11:22:42 +01:00
parent b707b2e2b7
commit 73ad92b757
60 changed files with 189 additions and 164 deletions

View file

@ -61,7 +61,7 @@ class AccumulationVolume : public ScenePolyhedralSpace
// SceneSpace.
void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat ) override;
DECLARE_IMAGEASSET_NET_REFACTOR(AccumulationVolume, Texture, GFXStaticTextureSRGBProfile, -1)
DECLARE_IMAGEASSET_NET(AccumulationVolume, Texture, GFXStaticTextureSRGBProfile, -1)
public: