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review notes from Az
Should render fallback for namedTarget if namedTarget fails Add safety around namedtarget getTexture to stop assert Missing assets should revert to fallback image and print a warning to console Remove REFACTOR tag from all macros.
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60 changed files with 189 additions and 164 deletions
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@ -61,7 +61,7 @@ class AccumulationVolume : public ScenePolyhedralSpace
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// SceneSpace.
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void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat ) override;
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DECLARE_IMAGEASSET_NET_REFACTOR(AccumulationVolume, Texture, GFXStaticTextureSRGBProfile, -1)
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DECLARE_IMAGEASSET_NET(AccumulationVolume, Texture, GFXStaticTextureSRGBProfile, -1)
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public:
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