mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
* BugFix: Correct convexDecomp compilation by setting the LINUX flag when necessary.
* BugFix: Update OpenAL to correct a compilation error on Linux.
This commit is contained in:
parent
e071f1d901
commit
7380161054
234 changed files with 30864 additions and 7523 deletions
|
|
@ -14,10 +14,17 @@
|
|||
# block, while ALSA options would be in the [alsa/Name of Device] block.
|
||||
# Options marked as "(global)" are not influenced by the device.
|
||||
#
|
||||
# The system-wide settings can be put in /etc/openal/alsoft.conf and user-
|
||||
# specific override settings in $HOME/.alsoftrc.
|
||||
# The system-wide settings can be put in /etc/xdg/alsoft.conf (as determined by
|
||||
# the XDG_CONFIG_DIRS env var list, /etc/xdg being the default if unset) and
|
||||
# user-specific override settings in $HOME/.config/alsoft.conf (as determined
|
||||
# by the XDG_CONFIG_HOME env var).
|
||||
#
|
||||
# For Windows, these settings should go into $AppData\alsoft.ini
|
||||
#
|
||||
# An additional configuration file (alsoft.ini on Windows, alsoft.conf on other
|
||||
# OSs) can be placed alongside the process executable for app-specific config
|
||||
# settings.
|
||||
#
|
||||
# Option and block names are case-senstive. The supplied values are only hints
|
||||
# and may not be honored (though generally it'll try to get as close as
|
||||
# possible). Note: options that are left unset may default to app- or system-
|
||||
|
|
@ -48,10 +55,10 @@
|
|||
## channels:
|
||||
# Sets the output channel configuration. If left unspecified, one will try to
|
||||
# be detected from the system, and defaulting to stereo. The available values
|
||||
# are: mono, stereo, quad, surround51, surround51rear, surround61, surround71,
|
||||
# ambi1, ambi2, ambi3. Note that the ambi* configurations provide ambisonic
|
||||
# channels of the given order (using ACN ordering and SN3D normalization by
|
||||
# default), which need to be decoded to play correctly on speakers.
|
||||
# are: mono, stereo, quad, surround51, surround61, surround71, ambi1, ambi2,
|
||||
# ambi3. Note that the ambi* configurations provide ambisonic channels of the
|
||||
# given order (using ACN ordering and SN3D normalization by default), which
|
||||
# need to be decoded to play correctly on speakers.
|
||||
#channels =
|
||||
|
||||
## sample-type:
|
||||
|
|
@ -102,7 +109,8 @@
|
|||
|
||||
## ambi-format:
|
||||
# Specifies the channel order and normalization for the "ambi*" set of channel
|
||||
# configurations. Valid settings are: fuma, ambix (or acn+sn3d), acn+n3d
|
||||
# configurations. Valid settings are: fuma, acn+fuma, ambix (or acn+sn3d), or
|
||||
# acn+n3d
|
||||
#ambi-format = ambix
|
||||
|
||||
## hrtf:
|
||||
|
|
@ -182,14 +190,19 @@
|
|||
#resampler = linear
|
||||
|
||||
## rt-prio: (global)
|
||||
# Sets real-time priority for the mixing thread. Not all drivers may use this
|
||||
# (eg. PortAudio) as they already control the priority of the mixing thread.
|
||||
# 0 and negative values will disable it. Note that this may constitute a
|
||||
# security risk since a real-time priority thread can indefinitely block
|
||||
# normal-priority threads if it fails to wait. Disable this if it turns out to
|
||||
# be a problem.
|
||||
# Sets the real-time priority value for the mixing thread. Not all drivers may
|
||||
# use this (eg. PortAudio) as those APIs already control the priority of the
|
||||
# mixing thread. 0 and negative values will disable real-time priority. Note
|
||||
# that this may constitute a security risk since a real-time priority thread
|
||||
# can indefinitely block normal-priority threads if it fails to wait. Disable
|
||||
# this if it turns out to be a problem.
|
||||
#rt-prio = 1
|
||||
|
||||
## rt-time-limit: (global)
|
||||
# On non-Windows systems, allows reducing the process's RLIMIT_RTTIME resource
|
||||
# as necessary for acquiring real-time priority from RTKit.
|
||||
#rt-time-limit = true
|
||||
|
||||
## sources:
|
||||
# Sets the maximum number of allocatable sources. Lower values may help for
|
||||
# systems with apps that try to play more sounds than the CPU can handle.
|
||||
|
|
@ -278,10 +291,7 @@
|
|||
## hq-mode:
|
||||
# Enables a high-quality ambisonic decoder. This mode is capable of frequency-
|
||||
# dependent processing, creating a better reproduction of 3D sound rendering
|
||||
# over surround sound speakers. Enabling this also requires specifying decoder
|
||||
# configuration files for the appropriate speaker configuration you intend to
|
||||
# use (see the quad, surround51, etc options below). Currently, up to third-
|
||||
# order decoding is supported.
|
||||
# over surround sound speakers.
|
||||
#hq-mode = true
|
||||
|
||||
## distance-comp:
|
||||
|
|
@ -346,6 +356,21 @@
|
|||
# value of 0 means no change.
|
||||
#boost = 0
|
||||
|
||||
##
|
||||
## PipeWire backend stuff
|
||||
##
|
||||
[pipewire]
|
||||
|
||||
## assume-audio: (global)
|
||||
# Causes the backend to succeed initialization even if PipeWire reports no
|
||||
# audio support. Currently, audio support is detected by the presence of audio
|
||||
# source or sink nodes, although this can cause false negatives in cases where
|
||||
# device availability during library initialization is spotty. Future versions
|
||||
# of PipeWire are expected to have a more robust method to test audio support,
|
||||
# but in the mean time this can be set to true to assume PipeWire has audio
|
||||
# support even when no nodes may be reported at initialization time.
|
||||
#assume-audio = false
|
||||
|
||||
##
|
||||
## PulseAudio backend stuff
|
||||
##
|
||||
|
|
@ -479,8 +504,7 @@
|
|||
[jack]
|
||||
|
||||
## spawn-server: (global)
|
||||
# Attempts to autospawn a JACK server whenever needed (initializing the
|
||||
# backend, opening devices, etc).
|
||||
# Attempts to autospawn a JACK server when initializing.
|
||||
#spawn-server = false
|
||||
|
||||
## custom-devices: (global)
|
||||
|
|
@ -491,6 +515,12 @@
|
|||
# given by the jack_get_ports function) for each enumerated device.
|
||||
#custom-devices =
|
||||
|
||||
## rt-mix:
|
||||
# Renders samples directly in the real-time processing callback. This allows
|
||||
# for lower latency and less overall CPU utilization, but can increase the
|
||||
# risk of underruns when increasing the amount of work the mixer needs to do.
|
||||
#rt-mix = true
|
||||
|
||||
## connect-ports:
|
||||
# Attempts to automatically connect the client ports to physical server ports.
|
||||
# Client ports that fail to connect will leave the remaining channels
|
||||
|
|
@ -504,6 +534,7 @@
|
|||
# less than JACK's buffer update size, it will be clamped. This option may
|
||||
# be useful in case the server's update size is too small and doesn't give the
|
||||
# mixer time to keep enough audio available for the processing requests.
|
||||
# Ignored when rt-mix is true.
|
||||
#buffer-size = 0
|
||||
|
||||
##
|
||||
|
|
@ -551,3 +582,30 @@
|
|||
# Creates AMB format files using first-order ambisonics instead of a standard
|
||||
# single- or multi-channel .wav file.
|
||||
#bformat = false
|
||||
|
||||
##
|
||||
## EAX extensions stuff
|
||||
##
|
||||
[eax]
|
||||
|
||||
## enable: (global)
|
||||
# Sets whether to enable EAX extensions or not.
|
||||
#enable = true
|
||||
|
||||
##
|
||||
## Per-game compatibility options (these should only be set in per-game config
|
||||
## files, *NOT* system- or user-level!)
|
||||
##
|
||||
[game_compat]
|
||||
|
||||
## reverse-x: (global)
|
||||
# Reverses the local X (left-right) position of 3D sound sources.
|
||||
#reverse-x = false
|
||||
|
||||
## reverse-y: (global)
|
||||
# Reverses the local Y (up-down) position of 3D sound sources.
|
||||
#reverse-y = false
|
||||
|
||||
## reverse-z: (global)
|
||||
# Reverses the local Z (front-back) position of 3D sound sources.
|
||||
#reverse-z = false
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue