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https://github.com/TorqueGameEngines/Torque3D.git
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Implement basic keyboard & mouse support for openvr overlays
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parent
f91aa639d6
commit
734688ff7e
6 changed files with 167 additions and 21 deletions
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@ -1,4 +1,5 @@
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#include "platform/input/openVR/openVRProvider.h"
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#include "platform/input/openVR/openVROverlay.h"
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#include "platform/platformInput.h"
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#include "core/module.h"
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#include "console/engineAPI.h"
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@ -547,7 +548,7 @@ void OpenVRProvider::buildInputCodeTable()
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bool OpenVRProvider::process()
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{
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if (!mHMD)
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return true;
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return true;
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if (!vr::VRCompositor())
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return true;
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@ -559,6 +560,12 @@ bool OpenVRProvider::process()
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processVREvent(event);
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}
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// process overlay events
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for (U32 i = 0; i < mOverlays.size(); i++)
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{
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mOverlays[i]->handleOpenVREvents();
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}
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// Process SteamVR controller state
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for (vr::TrackedDeviceIndex_t unDevice = 0; unDevice < vr::k_unMaxTrackedDeviceCount; unDevice++)
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{
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@ -1014,6 +1021,20 @@ void OpenVRProvider::resetSensors()
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}
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}
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void OpenVRProvider::registerOverlay(OpenVROverlay* overlay)
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{
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mOverlays.push_back(overlay);
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}
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void OpenVRProvider::unregisterOverlay(OpenVROverlay* overlay)
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{
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S32 index = mOverlays.find_next(overlay);
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if (index != -1)
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{
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mOverlays.erase(index);
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}
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}
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OpenVROverlay *OpenVRProvider::getGamepadFocusOverlay()
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{
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return NULL;
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