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Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils)
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9 changed files with 68 additions and 68 deletions
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@ -76,20 +76,20 @@ namespace ColladaUtils
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NumLodTypes
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};
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domUpAxisType upAxis; // Override for the collada <up_axis> element
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F32 unit; // Override for the collada <unit> element
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eLodType lodType; // LOD type option
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S32 singleDetailSize; // Detail size for all meshes in the model
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String matNamePrefix; // Prefix to apply to collada material names
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String alwaysImport; // List of node names (with wildcards) to import, even if in the neverImport list
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String neverImport; // List of node names (with wildcards) to ignore on loading
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String alwaysImportMesh; // List of mesh names (with wildcards) to import, even if in the neverImportMesh list
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String neverImportMesh; // List of mesh names (with wildcards) to ignore on loading
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bool ignoreNodeScale; // Ignore <scale> elements in <node>s
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bool adjustCenter; // Translate model so origin is at the center
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bool adjustFloor; // Translate model so origin is at the bottom
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bool forceUpdateMaterials; // Force update of materials.cs
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bool useDiffuseNames; // Use diffuse texture as the material name
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domUpAxisType mUpAxis; // Override for the collada <up_axis> element
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F32 mUnit; // Override for the collada <unit> element
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eLodType mLodType; // LOD type option
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S32 mSingleDetailSize; // Detail size for all meshes in the model
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String mMatNamePrefix; // Prefix to apply to collada material names
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String mAlwaysImport; // List of node names (with wildcards) to import, even if in the neverImport list
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String mNeverImport; // List of node names (with wildcards) to ignore on loading
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String mAlwaysImportMesh; // List of mesh names (with wildcards) to import, even if in the neverImportMesh list
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String mNeverImportMesh; // List of mesh names (with wildcards) to ignore on loading
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bool mIgnoreNodeScale; // Ignore <scale> elements in <node>s
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bool mAdjustCenter; // Translate model so origin is at the center
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bool mAdjustFloor; // Translate model so origin is at the bottom
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bool mForceUpdateMaterials; // Force update of materials.cs
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bool mUseDiffuseNames; // Use diffuse texture as the material name
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ImportOptions()
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{
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@ -98,20 +98,20 @@ namespace ColladaUtils
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void reset()
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{
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upAxis = UPAXISTYPE_COUNT;
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unit = -1.0f;
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lodType = DetectDTS;
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singleDetailSize = 2;
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matNamePrefix = "";
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alwaysImport = "";
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neverImport = "";
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alwaysImportMesh = "";
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neverImportMesh = "";
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ignoreNodeScale = false;
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adjustCenter = false;
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adjustFloor = false;
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forceUpdateMaterials = false;
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useDiffuseNames = false;
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mUpAxis = UPAXISTYPE_COUNT;
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mUnit = -1.0f;
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mLodType = DetectDTS;
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mSingleDetailSize = 2;
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mMatNamePrefix = "";
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mAlwaysImport = "";
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mNeverImport = "";
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mAlwaysImportMesh = "";
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mNeverImportMesh = "";
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mIgnoreNodeScale = false;
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mAdjustCenter = false;
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mAdjustFloor = false;
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mForceUpdateMaterials = false;
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mUseDiffuseNames = false;
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}
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};
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