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Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
Re-added logic to track existing probe shader consts instead of constantly recreating it Added logic for pre multiplied translucency mode
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16 changed files with 424 additions and 30 deletions
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@ -111,6 +111,7 @@ public:
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Sub,
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LerpAlpha, // linear interpolation modulated with alpha channel
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ToneMap,
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PreMult,
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NumBlendTypes
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};
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