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Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
Re-added logic to track existing probe shader consts instead of constantly recreating it Added logic for pre multiplied translucency mode
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16 changed files with 424 additions and 30 deletions
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@ -85,7 +85,8 @@ ImplementEnumType( MaterialBlendOp,
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{ Material::Add, "Add", "Adds the color of the material to the frame buffer with full alpha for each pixel." },
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{ Material::AddAlpha, "AddAlpha", "The color is modulated by the alpha channel before being added to the frame buffer." },
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{ Material::Sub, "Sub", "Subtractive Blending. Reverses the color model, causing dark colors to have a stronger visual effect." },
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{ Material::LerpAlpha, "LerpAlpha", "Linearly interpolates between Material color and frame buffer color based on alpha." }
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{ Material::LerpAlpha, "LerpAlpha", "Linearly interpolates between Material color and frame buffer color based on alpha." },
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{ Material::PreMult, "PreMult", "" }
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EndImplementEnumType;
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ImplementEnumType( MaterialWaveType,
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