Fixes path var issue that prevented newly created material assets from loading automatically when created via importing

Fixes issue of camera speed popup having a transparent background.
This commit is contained in:
Areloch 2020-04-05 01:32:44 -05:00
parent 4f1c0769b1
commit 72b489fe25
2 changed files with 6 additions and 4 deletions

View file

@ -399,8 +399,8 @@ function AssetBrowser::importMaterialAsset(%this, %assetItem)
else if(%childAssetItem.imageType $= "Composite")
%mapFieldName = "PBRConfigMap";
%assetPath = fileName(%childAssetItem.filePath);
%file.writeline(" "@ %mapFieldName @ "[0] = \"" @ %assetPath @"\";");
%path = fileName(%childAssetItem.filePath);
%file.writeline(" "@ %mapFieldName @ "[0] = \"" @ %path @"\";");
%file.writeline(" "@ %mapFieldName @ "Asset[0] = \"" @ %moduleName @ ":" @ %childAssetItem.assetName @"\";");
}
}
@ -413,7 +413,7 @@ function AssetBrowser::importMaterialAsset(%this, %assetItem)
%moduleDef = ModuleDatabase.findModule(%moduleName,1);
if(!AssetBrowser.isAssetReImport)
AssetDatabase.addDeclaredAsset(%moduleDef, %assetPath @ "/" @ %assetName @ ".asset.taml");
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
else
AssetDatabase.refreshAsset(%assetId);
}