64bit shadergen hash key support.

This commit is contained in:
RexTimmy 2016-09-28 11:13:55 +10:00
parent 3b1d84fe5c
commit 7281c2ed18

View file

@ -468,12 +468,11 @@ GFXShader* ShaderGen::getShader( const MaterialFeatureData &featureData, const G
// Don't get paranoid! This has 1 in 18446744073709551616
// chance for collision... it won't happen in this lifetime.
//
U32 hash = Torque::hash( (const U8*)shaderDescription.c_str(), shaderDescription.length(), 0 );
U64 hash = Torque::hash64( (const U8*)shaderDescription.c_str(), shaderDescription.length(), 0 );
hash = convertHostToLEndian(hash);
//U32 high = (U32)( hash >> 32 );
//U32 low = (U32)( hash & 0x00000000FFFFFFFF );
//String cacheKey = String::ToString( "%x%x", high, low );
String cacheKey = String::ToString("%x", hash);
U32 high = (U32)( hash >> 32 );
U32 low = (U32)( hash & 0x00000000FFFFFFFF );
String cacheKey = String::ToString( "%x%x", high, low );
// return shader if exists
GFXShader *match = mProcShaders[cacheKey];
if ( match )