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Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
# Conflicts: # Engine/source/gfx/D3D11/gfxD3D11Device.cpp # Engine/source/renderInstance/renderDeferredMgr.h
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commit
726c748578
9 changed files with 92 additions and 45 deletions
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@ -51,7 +51,7 @@ function initRenderManager()
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// meshes... but that causes issues in reflections.
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DiffuseRenderPassManager.addManager( new RenderObjectMgr(SkyBin) { bintype = "Sky"; renderOrder = 0.015; processAddOrder = 0.015; } );
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DiffuseRenderPassManager.addManager( new RenderProbeMgr(ProbeBin) { bintype = "Probes"; renderOrder = 0.02; processAddOrder = 0.02; } );
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DiffuseRenderPassManager.addManager( new RenderProbeMgr(ProbeBin) { bintype = "Probes"; renderOrder = 0.019; processAddOrder = 0.02; } );
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//DiffuseRenderPassManager.addManager( new RenderVistaMgr() { bintype = "Vista"; renderOrder = 0.15; processAddOrder = 0.15; } );
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DiffuseRenderPassManager.addManager( new RenderObjectMgr(BeginBin) { bintype = "Begin"; renderOrder = 0.2; processAddOrder = 0.2; } );
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@ -98,8 +98,8 @@ float3 iblBoxSpecular(float3 normal,
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struct PS_OUTPUT
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{
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float4 diffuse: TORQUE_TARGET0;
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float4 spec: TORQUE_TARGET1;
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float4 diffuse: TORQUE_TARGET1;
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float4 spec: TORQUE_TARGET0;
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};
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float defineSphereSpaceInfluence(float3 centroidPosVS, float rad, float2 atten, float3 surfPosVS, float3 norm)
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