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Working on shader const binding
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11 changed files with 96 additions and 33 deletions
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@ -52,6 +52,7 @@ TSRenderState::TSRenderState( const TSRenderState &state )
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mLightQuery( state.mLightQuery ),
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mAccuTex( state.mAccuTex ),
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mNodeTransforms( state.mNodeTransforms ),
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mNodeTransformCount( state.mNodeTransformCount )
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mNodeTransformCount( state.mNodeTransformCount ),
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mCustomShaderData( state.mCustomShaderData )
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{
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}
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