mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Working on shader const binding
This commit is contained in:
parent
70c154c7d3
commit
7219899287
11 changed files with 96 additions and 33 deletions
|
|
@ -1322,10 +1322,18 @@ void ProcessedShaderMaterial::setSceneInfo(SceneRenderState * state, const Scene
|
|||
//roll through and try setting our data!
|
||||
for (U32 h = 0; h < rpd->customFeatureShaderHandles.mHandles.size(); ++h)
|
||||
{
|
||||
StringTableEntry handleName = sgData.customShaderData[i]->getHandleName();
|
||||
StringTableEntry rpdHandleName = rpd->customFeatureShaderHandles.mHandles[h].handleName;
|
||||
if (rpd->customFeatureShaderHandles.mHandles[h].handleName == sgData.customShaderData[i]->getHandleName())
|
||||
{
|
||||
if(sgData.customShaderData[i]->getType() == CustomShaderBindingData::Float)
|
||||
shaderConsts->setSafe(rpd->customFeatureShaderHandles.mHandles[h].handle, sgData.customShaderData[i]->getFloat());
|
||||
else if (sgData.customShaderData[i]->getType() == CustomShaderBindingData::Float2)
|
||||
shaderConsts->setSafe(rpd->customFeatureShaderHandles.mHandles[h].handle, sgData.customShaderData[i]->getFloat2());
|
||||
else if (sgData.customShaderData[i]->getType() == CustomShaderBindingData::Float3)
|
||||
shaderConsts->setSafe(rpd->customFeatureShaderHandles.mHandles[h].handle, sgData.customShaderData[i]->getFloat3());
|
||||
else if (sgData.customShaderData[i]->getType() == CustomShaderBindingData::Float4)
|
||||
shaderConsts->setSafe(rpd->customFeatureShaderHandles.mHandles[h].handle, sgData.customShaderData[i]->getFloat4());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue