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Contribution page is good-ish.
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<div class="container">
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<p>
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Link to repository, short explanation of the branches that exist.
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Torque 3D's source code lives at <a href="https://github.com/GarageGames/Torque3D">GarageGames/Torque3D</a>.
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</p>
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<p>
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To clone a copy of the source code, you will need a <a href="http://git-scm.com/">git</a>
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client. We recommend the <a href="http://git-scm.com/downloads">official client</a>. Once you
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have installed Git, you should follow
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<a href="https://help.github.com/articles/fork-a-repo">GitHub's forking tutorial</a>
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to make your own repository to which you can commit your code.
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</p>
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<p>
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The repository has two main branches: <code>master</code> and <code>development</code>. We
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recommend that you do <em>not</em> commit any of your own code into these branches, but
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simply pull down changes from GarageGames' repository into them. You can maintain
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your own branch (perhaps named after your GitHub username, or the game you're working on)
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and merge changes into it as you see fit.
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</p>
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</div>
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@ -20,8 +36,22 @@ root: ..
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<div class="container">
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<p>
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Link to GitHub issues. Reporting guidelines.
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If you find a bug in the engine that you're sure you didn't cause (don't
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worry, we cause bugs all the time ourselves!), please use the
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<a href="https://github.com/GarageGames/Torque3D/issues">GitHub issue tracker</a>
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to let us know. Please have a bit of a look at recent issues before you
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do, in case someone has already noticed the same problem. And remember to
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provide the following information:
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</p>
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<ul>
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<li>Your platform and compiler version</li>
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<li>A description of what currently happens, and what <em>should</em> or
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should not happen.</li>
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<li><b>Steps to reproduce the bug.</b></li>
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</ul>
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</div>
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<div class="banner"><div class="container">
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<li>Pull-requests against the master branch cannot be accepted. All requests
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must go to development, or an appropriate topic or maintenance branch.</li>
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<li></li>
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<li></li>
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<li></li>
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<li></li>
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</ul>
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<p>
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In many cases, if any of these rules are breached, we will first ask the contributor
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to resubmit their pull request, or add commits to it that resolve our issues.
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In exceptional cases, a committee member may perform that work themselves.
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Sometimes, we may also ask contributors to rebase large numbers of commits
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into a single commit before the request is pulled.
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In exceptional cases (i.e., re really really like your work), a committee
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member may perform that work themselves.
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</p>
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<h2>Pull request guidelines</h2>
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so we can verify that exists and that your patch actually does fix it.
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We'd also appreciate platform and compiler information.</li>
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<li></li>
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<li></li>
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<li></li>
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<li></li>
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<li>We like each pull request to have a reasonable revision history - not
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too many small commits with typo fixes, for example. Sometimes, we may ask
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contributors to rebase large numbers of commits into a single commit
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before the request is pulled.</li>
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</ul>
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<h2>The pull request process</h2>
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<ol>
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<li>You make a pull-request to the GarageGames/Torque3D repository.</li>
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<li>We tag the request appropriately according to its status as a new feature,
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a bug/fix or a defect/enhancement. The difference between the latter two is
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that a bug (which you may be submitting a fix for) is advertised functionality
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that does not work correctly, or a situation that causes a crash. A defect
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(or an ehnahcement to an existing feature) is simply something that <em>could</em>
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be better (for example, a performance improvement).</li>
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<li>One or more members of the Committee or the general community review your
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request, adding comments if they see any problems. This code-review process
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may take some time as we need to consider a variety of factors when considering
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whether a pull request is appropriate. We (and others) may point out technical
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flaws or suggest ways we would prefer the issue to be solved. We will also
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pull down your code and test it locally to verify that it does as advertised!</li>
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<li>If all goes well, the 'Final Review' label will be applied to your request.
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This is a formality stage that collects pull requests we feel are nearly ready
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to be merged, and allows reviews to focus their attention better on imminent
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new code. At this stage, if only one member of the Committee has been involved
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in reviewing the code, another must become involved.</li>
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<li>If it passes final review, your pull-request is merged! Congratulations.</li>
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</ol>
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</div>
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<div class="banner"><div class="container">
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@ -119,7 +168,38 @@ root: ..
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<div class="container">
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<p>
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Explain versions.
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We maintain an <b>X.Y.z</b> version scheme similar to that of
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<a href="http://semver.org/">Semantic Versioning</a>. However, since our API is
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less well-defined, we define the three components as follows:
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</p>
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<table class="table">
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<tr>
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<td><b>X</b><br/>Major version number</td>
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<td>The major version number denotes a single version of our <em>client-facing</em>
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API, which refers to the script and editor capabilities exposed to binary-only
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users of the engine, as well as major parts of the internal C++ API, such
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as the class hierarchy.</td>
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</tr>
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<tr>
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<td><b>Y</b><br/>Minor version number</td>
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<td>The minor version number refers to the set of features in a given API. Across
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a minor version number change, we may refactor code, fix bugs, or introduce
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<em>new</em> features, but we will not make breaking changes to existing ones.</td>
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</tr>
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<tr>
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<td><b>z</b><br/>Patch number</td>
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<td>Patches denote minor updates to stability or correctness that do not change
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the engine API in a significant way.</td>
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</tr>
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</table>
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<p class="alert alert-warning">
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Note that this new versioning policy is different to the one adopted by the first
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two Steering Committees, and applies only to engine versions 3.6 and above, or
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3.5.2 and above.
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</p>
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</div>
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|
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@ -129,6 +209,8 @@ root: ..
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<div class="container">
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<p>
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Link to Uservoice.
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We use a <a href="http://garagegames.uservoice.com/">UserVoice</a> forum to monitor
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feature requests from users. Before making a forum post or starting a new request,
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check to see if your feature has already been requested.
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</p>
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</div>
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