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shift mode stop and stuck below modeslowing so we can just do basic math filtering
fix a few bits of eroneous sidestepping attempts by flying and wheeled vehicles. more work on flyingvehicle resolvepitch and resolvespeed
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2 changed files with 41 additions and 34 deletions
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@ -42,9 +42,9 @@ protected:
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public:
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enum MoveState {
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ModeStop, // AI has stopped moving.
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ModeMove, // AI is currently moving.
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ModeStuck, // AI is stuck, but wants to move.
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ModeSlowing, // AI is slowing down as it reaches it's destination.
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ModeMove, // AI is currently moving.
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ModeReverse // AI is reversing
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};
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