shift mode stop and stuck below modeslowing so we can just do basic math filtering

fix a few bits of eroneous sidestepping attempts by flying and wheeled vehicles.
more work on flyingvehicle resolvepitch and resolvespeed
This commit is contained in:
AzaezelX 2025-04-22 00:34:32 -05:00
parent 584093f48d
commit 71b8046bb1
2 changed files with 41 additions and 34 deletions

View file

@ -42,9 +42,9 @@ protected:
public:
enum MoveState {
ModeStop, // AI has stopped moving.
ModeMove, // AI is currently moving.
ModeStuck, // AI is stuck, but wants to move.
ModeSlowing, // AI is slowing down as it reaches it's destination.
ModeMove, // AI is currently moving.
ModeReverse // AI is reversing
};