Merge remote-tracking branch 'devhead/Preview4_0' into tsneo

# Conflicts:
#	Templates/BaseGame/game/data/ui/guis/loadingGui.gui
#	Templates/BaseGame/game/data/ui/guis/mainMenu.gui
#	Templates/BaseGame/game/tools/MainEditor/guis/MainEditorWindow.gui
#	Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
#	Templates/BaseGame/game/tools/forestEditor/brushes.tscript
This commit is contained in:
Jeff Hutchinson 2021-08-13 20:14:39 -04:00
commit 717c7acca9
2266 changed files with 48780 additions and 26034 deletions

View file

@ -33,7 +33,7 @@ function ExampleModule::onDestroy(%this)
function ExampleModule::initServer(%this)
{
//This script contains our ExampleGameMode logic
%this.queueExec("./scripts/ExampleGamemodeScript." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/ExampleGamemodeScript");
}
//This is called when a game session server is actually created so the game may be played. It's called
@ -74,13 +74,13 @@ function ExampleModule::initClient(%this)
//client scripts
//Here, we exec out keybind scripts so the player is able to move when they get into a game
%this.queueExec("./scripts/default.keybinds." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/default.keybinds");
%prefPath = getPrefpath();
if(isFile(%prefPath @ "/keybinds." @ $TorqueScriptFileExtension))
exec(%prefPath @ "/keybinds." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/inputCommands." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/inputCommands");
}
//This is called when a game session client successfuly connects to a game server.