Merge remote-tracking branch 'devhead/Preview4_0' into tsneo

# Conflicts:
#	Templates/BaseGame/game/data/ui/guis/loadingGui.gui
#	Templates/BaseGame/game/data/ui/guis/mainMenu.gui
#	Templates/BaseGame/game/tools/MainEditor/guis/MainEditorWindow.gui
#	Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
#	Templates/BaseGame/game/tools/forestEditor/brushes.tscript
This commit is contained in:
Jeff Hutchinson 2021-08-13 20:14:39 -04:00
commit 717c7acca9
2266 changed files with 48780 additions and 26034 deletions

View file

@ -136,7 +136,7 @@ void CubemapAsset::initializeAsset()
{
mScriptFile = expandAssetFilePath(mScriptFile);
if(Platform::isFile(mScriptFile))
if(Torque::FS::IsScriptFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}
@ -144,7 +144,7 @@ void CubemapAsset::onAssetRefresh()
{
mScriptFile = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptFile))
if (Torque::FS::IsScriptFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}
@ -207,8 +207,8 @@ GuiControl* GuiInspectorTypeCubemapAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "CubemapEditor.openCubemapAsset(%d.getText());", retCtrl->getId());
mShapeEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mShapeEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:shape_editor_n_image";
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -47,14 +47,14 @@
IMPLEMENT_CONOBJECT(GUIAsset);
ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeGUIAssetPtr)
{
// Fetch asset Id.
return *((StringTableEntry*)dptr);
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
@ -67,11 +67,7 @@ ConsoleSetType(TypeGUIAssetPtr)
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -123,12 +119,12 @@ void GUIAsset::initializeAsset()
{
mGUIPath = expandAssetFilePath(mGUIFile);
if (Platform::isFile(mGUIPath))
if (Torque::FS::IsScriptFile(mGUIPath))
Con::executeFile(mGUIPath, false, false);
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -136,12 +132,12 @@ void GUIAsset::onAssetRefresh()
{
mGUIPath = expandAssetFilePath(mGUIFile);
if (Platform::isFile(mGUIPath))
if (Torque::FS::IsScriptFile(mGUIPath))
Con::executeFile(mGUIPath, false, false);
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -183,6 +179,50 @@ void GUIAsset::setScriptFile(const char* pScriptFile)
refreshAsset();
}
StringTableEntry GUIAsset::getAssetIdByGUIName(StringTableEntry guiName)
{
StringTableEntry assetId = StringTable->EmptyString();
AssetQuery* query = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(query, "GUIAsset");
if (foundCount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
assetId = StringTable->insert("Core_Rendering:noMaterial");
}
else
{
GuiControl* guiObject;
if (!Sim::findObject(guiName, guiObject))
return "";
StringTableEntry guiFile = guiObject->getFilename();
for (U32 i = 0; i < foundCount; i++)
{
GUIAsset* guiAsset = AssetDatabase.acquireAsset<GUIAsset>(query->mAssetList[i]);
if (guiAsset && guiAsset->getGUIPath() == guiFile)
{
assetId = guiAsset->getAssetId();
AssetDatabase.releaseAsset(query->mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query->mAssetList[i]);
}
}
return assetId;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(GUIAsset, getAssetIdByGUIName, const char*, (const char* guiName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided GUI Name.\n"
"@return The AssetId of the associated asset, if any.")
{
return GUIAsset::getAssetIdByGUIName(StringTable->insert(guiName));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
@ -221,13 +261,13 @@ GuiControl* GuiInspectorTypeGUIAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId());
mSMEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mSMEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:GameTSCtrl_image";
mSMEdButton->setBitmap(StringTable->insert(bitmapName));
mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the State Machine Editor");
mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the GUI Editor");
mSMEdButton->registerObject();
addObject(mSMEdButton);

View file

@ -60,6 +60,8 @@ public:
static void initPersistFields();
virtual void copyTo(SimObject* object);
static StringTableEntry getAssetIdByGUIName(StringTableEntry guiName);
/// Declare Console Object.
DECLARE_CONOBJECT(GUIAsset);

View file

@ -133,7 +133,7 @@ void GameObjectAsset::initializeAsset()
//Ensure we have an expanded filepath
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
@ -144,7 +144,7 @@ void GameObjectAsset::onAssetRefresh()
//Ensure we have an expanded filepath
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
@ -192,7 +192,7 @@ void GameObjectAsset::setTAMLFile(const char* pTAMLFile)
const char* GameObjectAsset::create()
{
if (!Platform::isFile(mTAMLFile))
if (!Torque::FS::IsFile(mTAMLFile))
return "";
// Set the format mode.

View file

@ -42,23 +42,30 @@
#include "gfx/gfxStringEnumTranslate.h"
#include "ImageAssetInspectors.h"
// Debug Profiling.
#include "platform/profiler.h"
#include "T3D/assets/assetImporter.h"
#include "gfx/gfxDrawUtil.h"
//-----------------------------------------------------------------------------
StringTableEntry ImageAsset::smNoImageAssetFallback(StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback")));
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(ImageAsset);
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeImageAssetPtr)
{
// Fetch asset Id.
return *((StringTableEntry*)dptr);
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
@ -69,13 +76,7 @@ ConsoleSetType(TypeImageAssetPtr)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -84,7 +85,7 @@ ConsoleSetType(TypeImageAssetPtr)
Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
}
ConsoleType(assetIdString, TypeImageAssetId, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeImageAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeImageAssetId)
{
@ -97,14 +98,7 @@ ConsoleSetType(TypeImageAssetId)
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -117,26 +111,27 @@ ConsoleSetType(TypeImageAssetId)
ImplementEnumType(ImageAssetType,
"Type of mesh data available in a shape.\n"
"@ingroup gameObjects")
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Normal, "Normal", "" },
{ ImageAsset::ORMConfig, "ORMConfig", "" },
{ ImageAsset::GUI, "GUI", "" },
{ ImageAsset::Roughness, "Roughness", "" },
{ ImageAsset::AO, "AO", "" },
{ ImageAsset::Metalness, "Metalness", "" },
{ ImageAsset::Glow, "Glow", "" },
{ ImageAsset::Particle, "Particle", "" },
{ ImageAsset::Decal, "Decal", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Normal, "Normal", "" },
{ ImageAsset::ORMConfig, "ORMConfig", "" },
{ ImageAsset::GUI, "GUI", "" },
{ ImageAsset::Roughness, "Roughness", "" },
{ ImageAsset::AO, "AO", "" },
{ ImageAsset::Metalness, "Metalness", "" },
{ ImageAsset::Glow, "Glow", "" },
{ ImageAsset::Particle, "Particle", "" },
{ ImageAsset::Decal, "Decal", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
EndImplementEnumType;
//-----------------------------------------------------------------------------
ImageAsset::ImageAsset() : AssetBase(), mImage(nullptr), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
ImageAsset::ImageAsset() : AssetBase(), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
{
mImageFileName = StringTable->EmptyString();
mImagePath = StringTable->EmptyString();
mLoadedState = AssetErrCode::NotLoaded;
}
//-----------------------------------------------------------------------------
@ -145,6 +140,15 @@ ImageAsset::~ImageAsset()
{
}
void ImageAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback,
"The assetId of the texture to display when the requested image asset is missing.\n"
"@ingroup GFX\n");
}
//-----------------------------------------------------------------------------
void ImageAsset::initPersistFields()
@ -163,85 +167,52 @@ void ImageAsset::initPersistFields()
//------------------------------------------------------------------------------
//Utility function to 'fill out' bindings and resources with a matching asset if one exists
bool ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
{
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
Con::warnf("ImageAsset::getAssetByFilename - Attempted to in-place import a image file(%s) that had no associated asset", fileName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
if (resultingAssetId != StringTable->EmptyString())
{
imageAsset->setAssetId(resultingAssetId);
if (!imageAsset->isNull())
return true;
}
//Didn't work, so have us fall back to a placeholder asset
imageAsset->setAssetId(StringTable->insert("Core_Rendering:noImage"));
imageAsset->setAssetId(ImageAsset::smNoImageAssetFallback);
if (!imageAsset->isNull())
return true;
if (imageAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ImageAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
return AssetErrCode::Failed;
}
//That didn't work, so fail out
return false;
//handle noshape not being loaded itself
if ((*imageAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
return AssetErrCode::BadFileReference;
}
Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
(*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
//acquire and bind the asset, and return it out
imageAsset->setAssetId(query.mAssetList[0]);
return true;
return (*imageAsset)->mLoadedState;
}
}
StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
{
StringTableEntry imageAssetId = StringTable->EmptyString();
if (fileName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback;
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
Con::warnf("ImageAsset::getAssetByFilename - Attempted to in-place import a image file(%s) that had no associated asset", fileName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
if (resultingAssetId != StringTable->EmptyString())
{
imageAssetId = resultingAssetId;
return imageAssetId;
}
//Didn't work, so have us fall back to a placeholder asset
imageAssetId = StringTable->insert("Core_Rendering:noImage");
}
else
if (foundAssetcount != 0)
{
//acquire and bind the asset, and return it out
imageAssetId = query.mAssetList[0];
@ -250,22 +221,37 @@ StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
return imageAssetId;
}
bool ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
{
(*imageAsset) = assetId;
if (!imageAsset->isNull())
return true;
if (imageAsset->notNull())
{
return (*imageAsset)->mLoadedState;
}
else
{
if (imageAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
//Didn't work, so have us fall back to a placeholder asset
StringTableEntry noImageId = StringTable->insert("Core_Rendering:noMaterial");
imageAsset->setAssetId(noImageId);
//handle noshape not being loaded itself
if ((*imageAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
if (!imageAsset->isNull())
return true;
Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
return false;
(*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
}
//------------------------------------------------------------------------------
void ImageAsset::copyTo(SimObject* object)
{
@ -275,32 +261,49 @@ void ImageAsset::copyTo(SimObject* object)
void ImageAsset::loadImage()
{
SAFE_DELETE(mImage);
if (mImagePath)
{
if (!Platform::isFile(mImagePath))
if (!Torque::FS::IsFile(mImagePath))
{
Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
mLoadedState = BadFileReference;
return;
}
mImage.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
mLoadedState = Ok;
mIsValidImage = true;
return;
if (mImage)
//GFXTexHandle texture = getTexture(&GFXStaticTextureSRGBProfile);
//mTexture.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
/*if (texture.isValid())
{
mIsValidImage = true;
//mBitmap = texture.getBitmap();
return;
}
}*/
mChangeSignal.trigger();
}
mLoadedState = BadFileReference;
mIsValidImage = false;
}
void ImageAsset::initializeAsset()
{
mImagePath = expandAssetFilePath(mImageFileName);
if (mImageFileName == StringTable->insert("z.png"))
{
Con::printf("Loaded z");
}
ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
mImagePath = expandAssetFilePath(mImageFileName);
loadImage();
}
@ -311,6 +314,16 @@ void ImageAsset::onAssetRefresh()
loadImage();
}
void ImageAsset::_onResourceChanged(const Torque::Path& path)
{
if (path != Torque::Path(mImagePath))
return;
refreshAsset();
loadImage();
}
void ImageAsset::setImageFileName(const char* pScriptFile)
{
// Sanity!
@ -320,24 +333,34 @@ void ImageAsset::setImageFileName(const char* pScriptFile)
mImageFileName = StringTable->insert(pScriptFile);
}
GFXTexHandle ImageAsset::getImage(GFXTextureProfile requestedProfile)
const GBitmap& ImageAsset::getImage()
{
/*if (mResourceMap.contains(requestedProfile))
return GBitmap(); //TODO fix this
}
GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
{
if (mResourceMap.contains(requestedProfile))
{
mLoadedState = Ok;
return mResourceMap.find(requestedProfile)->value;
}
else
{
//If we don't have an existing map case to the requested format, we'll just create it and insert it in
GFXTexHandle newImage;
newImage.set(mImageFileName, &requestedProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
mResourceMap.insert(requestedProfile, newImage);
GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
if (newTex)
{
mResourceMap.insert(requestedProfile, newTex);
mLoadedState = Ok;
return newTex;
}
else
mLoadedState = BadFileReference;
}
return newImage;
}*/
if (mImage.isValid())
return mImage;
//if (mTexture.isValid())
// return mTexture;
return nullptr;
}
@ -348,7 +371,17 @@ const char* ImageAsset::getImageInfo()
{
static const U32 bufSize = 2048;
char* returnBuffer = Con::getReturnBuffer(bufSize);
dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[mImage.getFormat()], mImage.getHeight(), mImage.getWidth(), mImage.getDepth());
GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, &GFXStaticTextureSRGBProfile);
if (newTex)
{
dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth());
newTex = nullptr;
}
else
{
dSprintf(returnBuffer, bufSize, "ImageAsset::getImageInfo() - Failed to get image info for %s", getAssetId());
}
return returnBuffer;
}
@ -384,6 +417,11 @@ const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
{
if (dStrIsEmpty(name))
{
return (ImageTypes)Albedo;
}
S32 ret = -1;
for (S32 i = 0; i < ImageTypeCount; i++)
{
@ -414,6 +452,15 @@ DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
return object->getImageInfo();
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
"@return The AssetId of the associated asset, if any.")
{
return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
@ -435,11 +482,16 @@ void GuiInspectorTypeImageAssetPtr::consoleInit()
GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
{
if (mInspector->getInspectObject() == nullptr)
return nullptr;
// Create base filename edit controls
GuiControl* retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
retCtrl->getRenderTooltipDelegate().bind(this, &GuiInspectorTypeImageAssetPtr::renderTooltip);
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
@ -456,8 +508,8 @@ GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
mImageEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mImageEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:GameTSCtrl_image";
mImageEdButton->setBitmap(StringTable->insert(bitmapName));
mImageEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mImageEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
@ -496,6 +548,66 @@ bool GuiInspectorTypeImageAssetPtr::updateRects()
return resized;
}
bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText)
{
if (!mAwake)
return false;
GuiCanvas* root = getRoot();
if (!root)
return false;
AssetPtr<ImageAsset> imgAsset;
U32 assetState = ImageAsset::getAssetById(getData(), &imgAsset);
if (imgAsset == NULL || assetState == ImageAsset::Failed)
return false;
StringTableEntry filename = imgAsset->getImagePath();
if (!filename || !filename[0])
return false;
GFXTexHandle texture(filename, &GFXStaticTextureSRGBProfile, avar("%s() - tooltip texture (line %d)", __FUNCTION__, __LINE__));
if (texture.isNull())
return false;
// Render image at a reasonable screen size while
// keeping its aspect ratio...
Point2I screensize = getRoot()->getWindowSize();
Point2I offset = hoverPos;
Point2I tipBounds;
U32 texWidth = texture.getWidth();
U32 texHeight = texture.getHeight();
F32 aspect = (F32)texHeight / (F32)texWidth;
const F32 newWidth = 150.0f;
F32 newHeight = aspect * newWidth;
// Offset below cursor image
offset.y += 20; // TODO: Attempt to fix?: root->getCursorExtent().y;
tipBounds.x = newWidth;
tipBounds.y = newHeight;
// Make sure all of the tooltip will be rendered width the app window,
// 5 is given as a buffer against the edge
if (screensize.x < offset.x + tipBounds.x + 5)
offset.x = screensize.x - tipBounds.x - 5;
if (screensize.y < offset.y + tipBounds.y + 5)
offset.y = hoverPos.y - tipBounds.y - 5;
RectI oldClip = GFX->getClipRect();
RectI rect(offset, tipBounds);
GFX->setClipRect(rect);
GFXDrawUtil* drawer = GFX->getDrawUtil();
drawer->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
GFX->setClipRect(oldClip);
return true;
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
ConsoleDocClass(GuiInspectorTypeImageAssetId,

View file

@ -20,8 +20,7 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef IMAGE_ASSET_H
#define IMAGE_ASSET_H
#pragma once
#ifndef _ASSET_BASE_H_
#include "assets/assetBase.h"
@ -45,7 +44,9 @@
#include "gfx/bitmap/gBitmap.h"
#include "gfx/gfxTextureHandle.h"
#include "gui/editor/guiInspectorTypes.h"
#include "sim/netConnection.h"
#include <string>
//-----------------------------------------------------------------------------
class ImageAsset : public AssetBase
@ -70,24 +71,33 @@ public:
ImageTypeCount = 11
};
static StringTableEntry smNoImageAssetFallback;
protected:
StringTableEntry mImageFileName;
StringTableEntry mImagePath;
GFXTexHandle mImage;
bool mIsValidImage;
bool mUseMips;
bool mIsHDRImage;
ImageTypes mImageType;
Map<GFXTextureProfile, GFXTexHandle> mResourceMap;
HashMap<GFXTextureProfile*, GFXTexHandle> mResourceMap;
typedef Signal<void()> ImageAssetChanged;
ImageAssetChanged mChangeSignal;
typedef Signal<void(S32 index)> ImageAssetArrayChanged;
ImageAssetArrayChanged mChangeArraySignal;
public:
ImageAsset();
virtual ~ImageAsset();
/// Set up some global script interface stuff.
static void consoleInit();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
@ -95,32 +105,40 @@ public:
/// Declare Console Object.
DECLARE_CONOBJECT(ImageAsset);
void setImageFileName(const char* pScriptFile);
void _onResourceChanged(const Torque::Path& path);
ImageAssetChanged& getChangedSignal() { return mChangeSignal; }
ImageAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
void setImageFileName(StringTableEntry pScriptFile);
inline StringTableEntry getImageFileName(void) const { return mImageFileName; };
inline StringTableEntry getImagePath(void) const { return mImagePath; };
bool isValid() { return mIsValidImage; }
GFXTexHandle getImage(GFXTextureProfile requestedProfile);
const GBitmap& getImage();
GFXTexHandle getTexture(GFXTextureProfile* requestedProfile);
const char* getImageInfo();
StringTableEntry getImageInfo();
static const char* getImageTypeNameFromType(ImageTypes type);
static ImageTypes getImageTypeFromName(const char* name);
static StringTableEntry getImageTypeNameFromType(ImageTypes type);
static ImageTypes getImageTypeFromName(StringTableEntry name);
void setImageType(ImageTypes type) { mImageType = type; }
ImageTypes getImageType() { return mImageType; }
static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
static bool getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
static U32 getAssetById(String assetId, AssetPtr<ImageAsset>* imageAsset) { return getAssetById(assetId.c_str(), imageAsset); };
protected:
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
static bool setImageFileName(void* obj, const char* index, const char* data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
static const char* getImageFileName(void* obj, const char* data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
static bool setImageFileName(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
static StringTableEntry getImageFileName(void* obj, StringTableEntry data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
void loadImage();
};
@ -131,89 +149,468 @@ DefineConsoleType(TypeImageAssetId, String)
typedef ImageAsset::ImageTypes ImageAssetType;
DefineEnumType(ImageAssetType);
class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
#pragma region Singular Asset Macros
GuiBitmapButtonCtrl* mImageEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
};
class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr
{
typedef GuiInspectorTypeImageAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetId);
static void consoleInit();
};
#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
#define initMapSlot(name) m##name##Filename = String::EmptyString; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
#define bindMapSlot(name) if (m##name##AssetId != String::EmptyString) m##name##Asset = m##name##AssetId;
#define scriptBindMapSlot(name, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
#define initMapArraySlot(name,id) m##name##Filename[id] = String::EmptyString; m##name##AssetId[id] = StringTable->EmptyString(); m##name##Asset[id] = NULL;
#define bindMapArraySlot(name,id) if (m##name##AssetId[id] != String::EmptyString) m##name##Asset[id] = m##name##AssetId[id];
#define scriptBindMapArraySlot(name, arraySize, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), arraySize, assetText(name, docs)); \
addProtectedField(assetText(name,Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##AssetSlot, &defaultProtectedGetFn, arraySize, assetText(name,asset reference.));
#define DECLARE_TEXTUREMAP(className,name) protected: \
FileName m##name##Filename;\
StringTableEntry m##name##AssetId;\
AssetPtr<ImageAsset> m##name##Asset;\
public: \
const String& get##name() const { return m##name##Filename; }\
void set##name(FileName _in) { m##name##Filename = _in; }\
const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<ImageAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* mat = static_cast<className*>(obj);\
mat->m##name##AssetId = StringTable->insert(data);\
if (ImageAsset::getAssetById(mat->m##name##AssetId, &mat->m##name##Asset))\
//Singular assets
/// <Summary>
/// Declares an image asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_IMAGEASSET(className, name, changeFunc, profile) public: \
GFXTexHandle m##name = NULL;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<ImageAsset> m##name##Asset;\
GFXTextureProfile* m##name##Profile = &profile;\
public: \
const StringTableEntry get##name##File() const { return m##name##Name; }\
void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<ImageAsset> &_in) { m##name##Asset = _in;}\
\
bool _set##name(StringTableEntry _in)\
{\
if (mat->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
mat->m##name##Filename = StringTable->EmptyString();\
return true;\
}\
return true;\
}
#define GET_TEXTUREMAP(name) get##name()
#define SET_TEXTUREMAP(name,_in) set##name(_in)
#define GET_TEXTUREASSET(name) get##name##Asset()
#define SET_TEXTUREASSET(name,_in) set##name##Asset(_in)
#define DECLARE_TEXTUREARRAY(className,name,max) FileName m##name##Filename[max];\
StringTableEntry m##name##AssetId[max];\
AssetPtr<ImageAsset> m##name##Asset[max];\
static bool _set##name##AssetSlot(void* obj, const char* index, const char* data)\
{\
className* mat = static_cast<className*>(obj);\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= max)\
return false;\
mat->m##name##AssetId[idx] = StringTable->insert(data);\
if (ImageAsset::getAssetById(mat->m##name##AssetId[idx], &mat->m##name##Asset[idx]))\
{\
if (mat->m##name##Asset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
mat->m##name##Filename[idx] = StringTable->EmptyString();\
if (m##name##Asset.notNull())\
{\
m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
}\
if (_in == StringTable->EmptyString())\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name.free();\
m##name = NULL;\
return true;\
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name.free();\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (ImageAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if (ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ImageAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
if (get##name() != StringTable->EmptyString() && m##name##Name != StringTable->insert("texhandle"))\
{\
if (m##name##Asset.notNull())\
{\
m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
}\
\
m##name.set(get##name(), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
}\
else\
{\
m##name.free();\
m##name = NULL;\
}\
\
if(get##name() == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ImageAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ImageAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name) == NULL)\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
return true;\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
return Platform::makeRelativePathName(m##name##Asset->getImagePath(), Platform::getMainDotCsDir());\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return StringTable->insert(Platform::makeRelativePathName(m##name##Name, Platform::getMainDotCsDir()));\
else\
return StringTable->EmptyString();\
}\
GFXTexHandle get##name##Resource() \
{\
return m##name;\
}
#define DECLARE_IMAGEASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_IMAGEASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_IMAGEASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* map), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(map));\
}
#define INIT_IMAGEASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL;
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_IMAGEASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;
#define LOAD_IMAGEASSET(name)\
if (m##name##AssetId != StringTable->EmptyString())\
{\
S32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
if (assetState == ImageAsset::Ok )\
{\
m##name##Name = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId, ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_IMAGEASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
_set##name(m##name##AssetId);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_IMAGEASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
}\
else\
m##name##Name = stream->readSTString();
#define PACK_IMAGEASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_IMAGEASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#pragma region Arrayed Asset Macros
//Arrayed Assets
#define DECLARE_IMAGEASSET_ARRAY(className, name, profile, max) public: \
static const U32 sm##name##Count = max;\
GFXTexHandle m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<ImageAsset> m##name##Asset[max];\
GFXTextureProfile * m##name##Profile = &profile;\
public: \
const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
const AssetPtr<ImageAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
void set##name##Asset(const AssetPtr<ImageAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0)\
return false;\
if (_in == StringTable->EmptyString())\
{\
m##name##Name[index] = StringTable->EmptyString();\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index].free();\
m##name[index] = NULL;\
return true;\
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index].free();\
m##name[index] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[index] = _in;\
\
U32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
\
if (ImageAsset::Ok == assetState)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[index] = assetId;\
if (ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ImageAsset::Ok)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
}\
}\
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
{\
m##name[index].set(get##name(index), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
}\
else\
{\
m##name[index].free();\
m##name[index] = NULL;\
}\
\
if(get##name(index) == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ImageAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ImageAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name[index]) == NULL)\
{\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
return false; \
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
return Platform::makeRelativePathName(m##name##Asset[index]->getImagePath(), Platform::getMainDotCsDir());\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\
return StringTable->insert(Platform::makeRelativePathName(m##name##Name[index], Platform::getMainDotCsDir()));\
else\
return StringTable->EmptyString();\
}\
GFXTexHandle get##name##Resource(const U32& index) \
{\
if(index >= sm##name##Count || index < 0)\
return nullptr;\
return m##name[index];\
}
#define DECLARE_IMAGEASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data),idx);\
return ret;\
}
#define DECLARE_IMAGEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data),idx);\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_IMAGEASSET_ARRAY_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
{\
return object->get##name(index); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
{\
if(index >= className::sm##name##Count || index < 0)\
return "";\
return object->m##name##AssetId[index]; \
}\
DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(map), index);\
}
#define INIT_IMAGEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL;\
}
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#endif
#define CLONE_IMAGEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = other.m##name##Name[index];\
m##name##AssetId[index] = other.m##name##AssetId[index];\
m##name##Asset[index] = other.m##name##Asset[index];\
}
#define LOAD_IMAGEASSET_ARRAY(name, index)\
if (m##name##AssetId[index] != StringTable->EmptyString())\
{\
S32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
if (assetState == ImageAsset::Ok )\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_IMAGEASSET_ARRAY(name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACKDATA_IMAGEASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#define PACK_IMAGEASSET_ARRAY(netconn, name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACK_IMAGEASSET_ARRAY(netconn, name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#pragma endregion

View file

@ -0,0 +1,31 @@
#pragma once
#include "ImageAsset.h"
#ifndef _GUI_INSPECTOR_TYPES_H_
#include "gui/editor/guiInspectorTypes.h"
#endif
class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl* mImageEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
bool renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText = NULL);
};
class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr
{
typedef GuiInspectorTypeImageAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetId);
static void consoleInit();
};

View file

@ -47,14 +47,14 @@
IMPLEMENT_CONOBJECT(LevelAsset);
ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeLevelAssetPtr)
{
// Fetch asset Id.
return *((StringTableEntry*)dptr);
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
@ -65,13 +65,7 @@ ConsoleSetType(TypeLevelAssetPtr)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -86,14 +80,12 @@ LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
{
mLevelName = StringTable->EmptyString();
mLevelFile = StringTable->EmptyString();
mPreviewImage = StringTable->EmptyString();
mPostFXPresetFile = StringTable->EmptyString();
mDecalsFile = StringTable->EmptyString();
mForestFile = StringTable->EmptyString();
mNavmeshFile = StringTable->EmptyString();
mLevelPath = StringTable->EmptyString();
mPreviewImagePath = StringTable->EmptyString();
mPostFXPresetPath = StringTable->EmptyString();
mDecalsPath = StringTable->EmptyString();
mForestPath = StringTable->EmptyString();
@ -104,6 +96,9 @@ LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
mEditorFile = StringTable->EmptyString();
mBakedSceneFile = StringTable->EmptyString();
mPreviewImageAssetId = StringTable->EmptyString();
mPreviewImageAsset = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
@ -122,8 +117,6 @@ void LevelAsset::initPersistFields()
addProtectedField("LevelFile", TypeAssetLooseFilePath, Offset(mLevelFile, LevelAsset),
&setLevelFile, &getLevelFile, "Path to the actual level file.");
addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level.");
addProtectedField("PreviewImage", TypeAssetLooseFilePath, Offset(mPreviewImage, LevelAsset),
&setPreviewImageFile, &getPreviewImageFile, "Path to the image used for selection preview.");
addProtectedField("PostFXPresetFile", TypeAssetLooseFilePath, Offset(mPostFXPresetFile, LevelAsset),
&setPostFXPresetFile, &getPostFXPresetFile, "Path to the level's postFXPreset.");
@ -157,24 +150,32 @@ void LevelAsset::initializeAsset()
// Call parent.
Parent::initializeAsset();
// Ensure the image-file is expanded.
mPreviewImagePath = expandAssetFilePath(mPreviewImage);
mLevelPath = expandAssetFilePath(mLevelFile);
mPostFXPresetPath = expandAssetFilePath(mPostFXPresetFile);
mDecalsPath = expandAssetFilePath(mDecalsFile);
mForestPath = expandAssetFilePath(mForestFile);
mNavmeshPath = expandAssetFilePath(mNavmeshFile);
loadAsset();
}
void LevelAsset::onAssetRefresh(void)
{
loadAsset();
}
void LevelAsset::loadAsset()
{
// Ensure the image-file is expanded.
mPreviewImagePath = expandAssetFilePath(mPreviewImage);
mLevelPath = expandAssetFilePath(mLevelFile);
mPostFXPresetPath = expandAssetFilePath(mPostFXPresetFile);
mDecalsPath = expandAssetFilePath(mDecalsFile);
mForestPath = expandAssetFilePath(mForestFile);
mNavmeshPath = expandAssetFilePath(mNavmeshFile);
StringTableEntry previewImageAssetId = getAssetDependencyField("previewImageAsset");
if (previewImageAssetId != StringTable->EmptyString())
{
mPreviewImageAssetId = previewImageAssetId;
AssetPtr<ImageAsset> previewImgAsset = mPreviewImageAssetId;
mPreviewImageAsset = previewImgAsset;
}
}
//
@ -197,23 +198,19 @@ void LevelAsset::setLevelFile(const char* pLevelFile)
refreshAsset();
}
void LevelAsset::setImageFile(const char* pImageFile)
StringTableEntry LevelAsset::getPreviewImageAsset() const
{
// Sanity!
AssertFatal(pImageFile != NULL, "Cannot use a NULL image file.");
return mPreviewImageAssetId;
}
// Fetch image file.
pImageFile = StringTable->insert(pImageFile);
StringTableEntry LevelAsset::getPreviewImagePath(void) const
{
if (mPreviewImageAsset.notNull() && mPreviewImageAsset->isAssetValid())
{
return mPreviewImageAsset->getImagePath();
}
// Ignore no change,
if (pImageFile == mPreviewImage)
return;
// Update.
mPreviewImage = pImageFile;
// Refresh the asset.
refreshAsset();
return StringTable->EmptyString();
}
void LevelAsset::setEditorFile(const char* pEditorFile)
@ -368,11 +365,18 @@ DefineEngineMethod(LevelAsset, getLevelPath, const char*, (),,
return object->getLevelPath();
}
DefineEngineMethod(LevelAsset, getPreviewImageAsset, const char*, (), ,
"Gets the full path of the asset's defined preview image file.\n"
"@return The string result of the level preview image path")
{
return object->getPreviewImageAsset();
}
DefineEngineMethod(LevelAsset, getPreviewImagePath, const char*, (), ,
"Gets the full path of the asset's defined preview image file.\n"
"@return The string result of the level preview image path")
{
return object->getImagePath();
return object->getPreviewImagePath();
}
DefineEngineMethod(LevelAsset, getPostFXPresetPath, const char*, (), ,

View file

@ -38,6 +38,7 @@
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
#include "T3D/assets/ImageAsset.h"
//-----------------------------------------------------------------------------
class LevelAsset : public AssetBase
@ -50,14 +51,12 @@ class LevelAsset : public AssetBase
StringTableEntry mDecalsFile;
StringTableEntry mForestFile;
StringTableEntry mNavmeshFile;
StringTableEntry mPreviewImage;
StringTableEntry mLevelPath;
StringTableEntry mPostFXPresetPath;
StringTableEntry mDecalsPath;
StringTableEntry mForestPath;
StringTableEntry mNavmeshPath;
StringTableEntry mPreviewImagePath;
StringTableEntry mEditorFile;
StringTableEntry mBakedSceneFile;
@ -69,6 +68,9 @@ class LevelAsset : public AssetBase
Vector<AssetBase*> mAssetDependencies;
StringTableEntry mPreviewImageAssetId;
AssetPtr<ImageAsset> mPreviewImageAsset;
public:
LevelAsset();
virtual ~LevelAsset();
@ -93,15 +95,16 @@ public:
inline StringTableEntry getForestFile(void) const { return mForestFile; };
void setNavmeshFile(const char* pNavmeshFile);
inline StringTableEntry getNavmeshFile(void) const { return mNavmeshFile; };
void setImageFile(const char* pImageFile);
inline StringTableEntry getImageFile(void) const { return mPreviewImage; };
StringTableEntry getPreviewImageAsset(void) const;
inline StringTableEntry getLevelPath(void) const { return mLevelPath; };
inline StringTableEntry getPostFXPresetPath(void) const { return mPostFXPresetPath; };
inline StringTableEntry getDecalsPath(void) const { return mDecalsPath; };
inline StringTableEntry getForestPath(void) const { return mForestPath; };
inline StringTableEntry getNavmeshPath(void) const { return mNavmeshPath; };
inline StringTableEntry getImagePath(void) const { return mPreviewImagePath; };
StringTableEntry getPreviewImagePath(void) const;
void setEditorFile(const char* pEditorFile);
inline StringTableEntry getEditorFile(void) const { return mEditorFile; };
@ -113,8 +116,6 @@ public:
protected:
static bool setLevelFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setLevelFile(data); return false; }
static const char* getLevelFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getLevelFile(); }
static bool setPreviewImageFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setImageFile(data); return false; }
static const char* getPreviewImageFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getImageFile(); }
static bool setEditorFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setEditorFile(data); return false; }
static const char* getEditorFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getEditorFile(); }
@ -134,6 +135,7 @@ protected:
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
void loadAsset();
};
DefineConsoleType(TypeLevelAssetPtr, LevelAsset)

View file

@ -43,6 +43,8 @@
#include "T3D/assets/assetImporter.h"
StringTableEntry MaterialAsset::smNoMaterialAssetFallback(StringTable->insert(Con::getVariable("$Core::NoMaterialAssetFallback")));
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(MaterialAsset);
@ -89,7 +91,7 @@ ConsoleSetType(TypeMaterialAssetPtr)
}
ConsoleType(assetIdString, TypeMaterialAssetId, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeMaterialAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeMaterialAssetId)
{
@ -125,16 +127,26 @@ MaterialAsset::MaterialAsset()
mScriptFile = StringTable->EmptyString();
mScriptPath = StringTable->EmptyString();
mMatDefinitionName = StringTable->EmptyString();
mMaterialDefinition = nullptr;
}
//-----------------------------------------------------------------------------
MaterialAsset::~MaterialAsset()
{
//SAFE_DELETE(mMaterialDefinition);
}
//-----------------------------------------------------------------------------
void MaterialAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoMaterialAssetFallback", TypeString, &smNoMaterialAssetFallback,
"The assetId of the material to display when the requested material asset is missing.\n"
"@ingroup GFX\n");
}
void MaterialAsset::initPersistFields()
{
// Call parent.
@ -152,32 +164,22 @@ void MaterialAsset::initializeAsset()
// Call parent.
Parent::initializeAsset();
compileShader();
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
loadMaterial();
}
void MaterialAsset::onAssetRefresh()
{
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
if (mMatDefinitionName != StringTable->EmptyString())
{
Material* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))
{
Con::errorf("MaterialAsset: Unable to find the Material %s", mMatDefinitionName);
return;
}
matDef->reload();
}
loadMaterial();
}
void MaterialAsset::setScriptFile(const char* pScriptFile)
@ -197,142 +199,162 @@ void MaterialAsset::setScriptFile(const char* pScriptFile)
//------------------------------------------------------------------------------
void MaterialAsset::compileShader()
void MaterialAsset::loadMaterial()
{
if (mMaterialDefinition)
SAFE_DELETE(mMaterialDefinition);
if (mMatDefinitionName != StringTable->EmptyString())
{
Material* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))
{
Con::errorf("MaterialAsset: Unable to find the Material %s", mMatDefinitionName);
mLoadedState = BadFileReference;
return;
}
mMaterialDefinition = matDef;
mLoadedState = Ok;
mMaterialDefinition->reload();
return;
}
mLoadedState = Failed;
}
//------------------------------------------------------------------------------
void MaterialAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
DefineEngineMethod(MaterialAsset, compileShader, void, (), , "Compiles the material's generated shader, if any. Not yet implemented\n")
{
object->compileShader();
}
//------------------------------------------------------------------------------
StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
U32 MaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<MaterialAsset>* matAsset)
{
StringTableEntry materialAssetId = StringTable->EmptyString();
AssetQuery* query = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(query, "MaterialAsset");
if (foundCount == 0)
AssetQuery query;
U32 foundAssetcount = AssetDatabase.findAssetType(&query, "MaterialAsset");
if (foundAssetcount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
materialAssetId = StringTable->insert("Core_Rendering:noMaterial");
matAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
if (matAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of asset associated with material name %s failed with no fallback asset", matName);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*matAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ShapeAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, and fallback asset reported error of Bad File Reference.", matName);
return AssetErrCode::BadFileReference;
}
Con::warnf("ShapeAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, utilizing fallback asset", matName);
(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
for (U32 i = 0; i < foundAssetcount; i++)
{
MaterialAsset* tMatAsset = AssetDatabase.acquireAsset<MaterialAsset>(query.mAssetList[i]);
if (tMatAsset && tMatAsset->getMaterialDefinitionName() == matName)
{
matAsset->setAssetId(query.mAssetList[i]);
AssetDatabase.releaseAsset(query.mAssetList[i]);
return (*matAsset)->mLoadedState;
}
AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
}
}
}
StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
{
if (matName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry materialAssetId = MaterialAsset::smNoMaterialAssetFallback;
AssetQuery query;
U32 foundCount = AssetDatabase.findAssetType(&query, "MaterialAsset");
if (foundCount != 0)
{
for (U32 i = 0; i < foundCount; i++)
{
MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(query->mAssetList[i]);
MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(query.mAssetList[i]);
if (matAsset && matAsset->getMaterialDefinitionName() == matName)
{
materialAssetId = matAsset->getAssetId();
AssetDatabase.releaseAsset(query.mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query->mAssetList[i]); //cleanup if that's not the one we needed
}
if (materialAssetId == StringTable->EmptyString())
{
//Try auto-importing it if it exists already
BaseMaterialDefinition* baseMatDef;
if (!Sim::findObject(matName, baseMatDef))
{
//Not even a real material, apparently?
//return back a blank
return StringTable->EmptyString();
}
//Ok, a real mat def, we can work with this
#if TORQUE_DEBUG
Con::warnf("MaterialAsset::getAssetIdByMaterialName - Attempted to in-place import a material(%s) that had no associated asset", matName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
autoAssetImporter->resetImportSession(true);
String originalMaterialDefFile = Torque::Path(baseMatDef->getFilename()).getPath();
autoAssetImporter->setTargetPath(originalMaterialDefFile);
autoAssetImporter->resetImportConfig();
AssetImportObject* assetObj = autoAssetImporter->addImportingAsset("MaterialAsset", originalMaterialDefFile, nullptr, matName);
//Find out if the filepath has an associated module to it. If we're importing in-place, it needs to be within a module's directory
ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(originalMaterialDefFile);
if (targetModuleDef == nullptr)
{
return StringTable->EmptyString();
}
else
{
autoAssetImporter->setTargetModuleId(targetModuleDef->getModuleId());
}
autoAssetImporter->processImportAssets();
bool hasIssues = autoAssetImporter->validateAssets();
if (hasIssues)
{
//log it
Con::errorf("Error! Import process of Material(%s) has failed due to issues discovered during validation!", matName);
return StringTable->EmptyString();
}
else
{
autoAssetImporter->importAssets();
}
#if TORQUE_DEBUG
autoAssetImporter->dumpActivityLog();
#endif
if (hasIssues)
{
return StringTable->EmptyString();
}
else
{
String assetId = autoAssetImporter->getTargetModuleId() + ":" + assetObj->assetName;
return StringTable->insert(assetId.c_str());
}
AssetDatabase.releaseAsset(query.mAssetList[i]);
}
}
return materialAssetId;
}
bool MaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset)
U32 MaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset)
{
(*materialAsset) = assetId;
if (!materialAsset->isNull())
return true;
if (materialAsset->notNull())
{
return (*materialAsset)->mLoadedState;
}
else
{
//Didn't work, so have us fall back to a placeholder asset
materialAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
//Didn't work, so have us fall back to a placeholder asset
StringTableEntry noImageId = StringTable->insert("Core_Rendering:noMaterial");
materialAsset->setAssetId(noImageId);
if (materialAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
if (!materialAsset->isNull())
return true;
//handle noshape not being loaded itself
if ((*materialAsset)->mLoadedState == BadFileReference)
{
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
return false;
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
(*materialAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(MaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")
{
return MaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
}
DefineEngineMethod(MaterialAsset, getScriptPath, const char*, (), ,
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")
{
return object->getScriptPath();
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
@ -373,13 +395,13 @@ GuiControl* GuiInspectorTypeMaterialAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
mEditButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/material-editor";
mEditButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:material_editor_n_image";
mEditButton->setBitmap(StringTable->insert(bitmapName));
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Material Editor");
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Material Editor");
mEditButton->registerObject();
addObject(mEditButton);

View file

@ -53,6 +53,7 @@
#include "materials/matTextureTarget.h"
#include "materials/materialDefinition.h"
#include "materials/customMaterialDefinition.h"
#include "materials/materialManager.h"
//-----------------------------------------------------------------------------
class MaterialAsset : public AssetBase
@ -64,25 +65,42 @@ class MaterialAsset : public AssetBase
StringTableEntry mScriptPath;
StringTableEntry mMatDefinitionName;
SimObjectPtr<Material> mMaterialDefinition;
public:
static StringTableEntry smNoMaterialAssetFallback;
public:
MaterialAsset();
virtual ~MaterialAsset();
/// Set up some global script interface stuff.
static void consoleInit();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
void compileShader();
void loadMaterial();
StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; }
SimObjectPtr<Material> getMaterialDefinition() { return mMaterialDefinition; }
void setScriptFile(const char* pScriptFile);
inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
static StringTableEntry getAssetIdByMaterialName(StringTableEntry fileName);
static bool getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset);
/// <summary>
/// Looks for any assets that uses the provided Material Definition name.
/// If none are found, attempts to auto-import the material definition if the
/// material definition exists.
/// </summary>
/// <param name="matName">Material Definition name to look for</param>
/// <returns>AssetId of matching asset.</returns>
static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset);
static U32 getAssetByMaterialName(StringTableEntry matName, AssetPtr<MaterialAsset>* matAsset);
/// Declare Console Object.
DECLARE_CONOBJECT(MaterialAsset);
@ -124,159 +142,203 @@ public:
static void consoleInit();
};
#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
#pragma region Singular Asset Macros
#define initMaterialAsset(name) m##name##Name = ""; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
#define bindMaterialAsset(name) if (m##name##AssetId != StringTable->EmptyString()) m##name##Asset = m##name##AssetId;
#define scriptBindMaterialAsset(name, consoleClass, docs)\
addProtectedField(assetText(name, File), TypeMaterialName, Offset(m##name##Name, consoleClass), consoleClass::_set##name##Name, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeMaterialAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
#define DECLARE_MATERIALASSET(className,name) protected: \
String m##name##Name;\
StringTableEntry m##name##AssetId;\
AssetPtr<MaterialAsset> m##name##Asset;\
public: \
const String& get##name() const { return m##name##Name; }\
void set##name(FileName _in) { m##name##Name = _in; }\
const AssetPtr<MaterialAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<MaterialAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Name(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
//Singular assets
/// <Summary>
/// Declares an material asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_MATERIALASSET(className, name) public: \
StringTableEntry m##name##Name;\
StringTableEntry m##name##AssetId;\
AssetPtr<MaterialAsset> m##name##Asset;\
SimObjectPtr<Material> m##name;\
public: \
const StringTableEntry get##name##File() const { return m##name##Name; }\
void set##name##Name(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
const AssetPtr<MaterialAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<MaterialAsset> &_in) { m##name##Asset = _in;}\
\
StringTableEntry assetId = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(data));\
if (assetId != StringTable->EmptyString())\
bool _set##name(StringTableEntry _in)\
{\
if (shape->_set##name##Asset(obj, index, assetId))\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (assetId == StringTable->insert("Core_Rendering:noMaterial"))\
if (_in == StringTable->EmptyString())\
{\
shape->m##name##Name = data;\
shape->m##name##AssetId = StringTable->EmptyString();\
\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (MaterialAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
shape->m##name##AssetId = assetId;\
shape->m##name##Name = StringTable->EmptyString();\
\
return false;\
StringTableEntry assetId = MaterialAsset::getAssetIdByMaterialName(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if (MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset) == MaterialAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
}\
else\
{\
shape->m##name##Asset = StringTable->EmptyString();\
}\
\
return true;\
}\
\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
shape->m##name##AssetId = StringTable->insert(data);\
if (MaterialAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
{\
if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
shape->m##name##Name = StringTable->EmptyString();\
\
return true;\
}\
return false;\
}\
\
static bool set##name##Asset(const char* assetId)\
{\
m##name##AssetId = StringTable->insert(assetId);\
if (m##name##AssetId != StringTable->EmptyString())\
m##name##Asset = m##name##AssetId;\
}
/// <summary>
/// DECLARE_MATERIALASSET is a utility macro for MaterialAssets. It takes in the name of the class using it, the name of the field for the material, and a networking bitmask
/// The first 2 are for setting up/filling out the fields and class member defines
/// The bitmask is for when the material is changed, it can automatically kick a network update on the owner object to pass the changed asset to clients
/// </summary>
#define DECLARE_NET_MATERIALASSET(className,name,bitmask) protected: \
String m##name##Name;\
StringTableEntry m##name##AssetId;\
AssetPtr<MaterialAsset> m##name##Asset;\
public: \
const String& get##name() const { return m##name##Name; }\
void set##name(FileName _in) { m##name##Name = _in; }\
const AssetPtr<MaterialAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<MaterialAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Name(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
\
StringTableEntry assetId = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(data));\
if (assetId != StringTable->EmptyString())\
{\
if (shape->_set##name##Asset(obj, index, assetId))\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
if (assetId == StringTable->insert("Core_Rendering:noMaterial"))\
{\
shape->m##name##Name = data;\
shape->m##name##AssetId = StringTable->EmptyString();\
\
return true;\
}\
else\
{\
shape->m##name##AssetId = assetId;\
shape->m##name##Name = StringTable->EmptyString();\
\
if (m##name && String(m##name##Asset->getMaterialDefinitionName()).equal(m##name->getName(), String::NoCase))\
return false;\
}\
\
Material* tempMat = nullptr;\
\
if (!Sim::findObject(m##name##Asset->getMaterialDefinitionName(), tempMat))\
Con::errorf("%s::_set%s() - Material %s was not found.", macroText(className), macroText(name), m##name##Asset->getMaterialDefinitionName());\
m##name = tempMat;\
}\
else\
{\
m##name = NULL;\
}\
}\
else\
{\
shape->m##name##Asset = StringTable->EmptyString();\
}\
\
return true;\
}\
\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
shape->m##name##AssetId = StringTable->insert(data);\
if (MaterialAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
{\
if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
shape->m##name##Name = StringTable->EmptyString();\
\
shape->setMaskBits(bitmask);\
shape->inspectPostApply();\
return true;\
}\
shape->inspectPostApply();\
return false;\
}\
\
bool set##name##AssetId(const char* _assetId)\
{\
m##name##AssetId = StringTable->insert(_assetId);\
if (m##name##AssetId != StringTable->EmptyString())\
{\
m##name##Asset = m##name##AssetId;\
if(get##name() == StringTable->EmptyString())\
return true;\
\
setMaskBits(bitmask);\
inspectPostApply();\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != MaterialAsset::Ok)\
{\
Con::errorf("%s::_set%s() - material asset failure\"%s\" due to [%s]", macroText(className), macroText(name), _in, MaterialAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name) == NULL)\
{\
Con::errorf("%s::_set%s() - Couldn't load material \"%s\"", macroText(className), macroText(name), _in);\
return false;\
}\
return true;\
}\
\
return false;\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getMaterialDefinitionName() != StringTable->EmptyString()))\
return m##name##Asset->getMaterialDefinitionName();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return m##name##Name;\
else\
return StringTable->EmptyString();\
}\
SimObjectPtr<Material> get##name##Resource() \
{\
return m##name;\
}
#define DECLARE_MATERIALASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_MATERIALASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_MATERIALASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* mat), , assetText(name,assignment. first tries asset then material name.))\
{\
return object->_set##name(StringTable->insert(mat));\
}
#define INIT_MATERIALASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL;\
m##name = NULL;
#define packMaterialAsset(netconn, name)\
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_MATERIALASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeMaterialName, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn,assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeMaterialAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_MATERIALASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeMaterialName, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn,assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeMaterialAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_MATERIALASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;
#define LOAD_MATERIALASSET(name)\
if (m##name##AssetId != StringTable->EmptyString())\
{\
S32 assetState = MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
if (assetState == MaterialAsset::Ok )\
{\
m##name##Name = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_MATERIALASSET(%s)-%s", mClassName, m##name##AssetId, MaterialAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_MATERIALASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_MATERIALASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#define PACK_MATERIALASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
@ -285,14 +347,16 @@ bool set##name##AssetId(const char* _assetId)\
else\
stream->writeString(m##name##Name);
#define unpackMaterialAsset(netconn, name)\
#define UNPACK_MATERIALASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();\
m##name##Name = stream->readSTString();
#pragma endregion
#endif // _ASSET_BASE_H_

View file

@ -160,8 +160,8 @@ GuiControl* GuiInspectorTypeParticleAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId());
mSMEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mSMEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:shape_editor_n_image";
mSMEdButton->setBitmap(StringTable->insert(bitmapName));
mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -136,7 +136,7 @@ void PostEffectAsset::initializeAsset()
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -146,7 +146,7 @@ void PostEffectAsset::onAssetRefresh()
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}

View file

@ -124,7 +124,7 @@ void ScriptAsset::initializeAsset()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
{
//We're initialized properly, so we'll go ahead and kick along any dependencies we may have as well
AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
@ -152,7 +152,7 @@ void ScriptAsset::onAssetRefresh()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
{
//Refresh any dependencies we may have
for (U32 i = 0; i < mScriptAssets.size(); i++)
@ -192,7 +192,7 @@ bool ScriptAsset::execScript()
return false;
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
{
return Con::executeFile(mScriptPath, false, false);
}

View file

@ -50,6 +50,8 @@
#include "ts/tsLastDetail.h"
#endif
StringTableEntry ShapeAsset::smNoShapeAssetFallback(StringTable->insert(Con::getVariable("$Core::NoShapeAssetFallback")));
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(ShapeAsset);
@ -86,7 +88,7 @@ ConsoleSetType(TypeShapeAssetPtr)
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeShapeAssetId, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeShapeAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeShapeAssetId)
{
@ -100,13 +102,7 @@ ConsoleSetType(TypeShapeAssetId)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -143,6 +139,17 @@ ShapeAsset::~ShapeAsset()
//-----------------------------------------------------------------------------
void ShapeAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoShapeAssetFallback", TypeString, &smNoShapeAssetFallback,
"The assetId of the shape to display when the requested shape asset is missing.\n"
"@ingroup GFX\n");
}
//-----------------------------------------------------------------------------
void ShapeAsset::initPersistFields()
{
// Call parent.
@ -154,7 +161,7 @@ void ShapeAsset::initPersistFields()
&setShapeConstructorFile, &getShapeConstructorFile, "Path to the shape file we want to render");
}
void ShapeAsset::setDataField(StringTableEntry slotName, const char *array, const char *value)
void ShapeAsset::setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value)
{
Parent::setDataField(slotName, array, value);
@ -344,49 +351,39 @@ bool ShapeAsset::loadShape()
//------------------------------------------------------------------------------
//Utility function to 'fill out' bindings and resources with a matching asset if one exists
bool ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset)
U32 ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset)
{
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
Con::warnf("ShapeAsset::getAssetByFilename - Attempted to in-place import a shapefile(%s) that had no associated asset", fileName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
if (resultingAssetId != StringTable->EmptyString())
{
shapeAsset->setAssetId(resultingAssetId);
if (!shapeAsset->isNull())
return true;
}
//Didn't work, so have us fall back to a placeholder asset
shapeAsset->setAssetId(StringTable->insert("Core_Rendering:noshape"));
shapeAsset->setAssetId(ShapeAsset::smNoShapeAssetFallback);
if (!shapeAsset->isNull())
return true;
if (shapeAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ShapeAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
return AssetErrCode::Failed;
}
//That didn't work, so fail out
return false;
//handle noshape not being loaded itself
if ((*shapeAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ShapeAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
return AssetErrCode::BadFileReference;
}
Con::warnf("ShapeAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
(*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
//acquire and bind the asset, and return it out
shapeAsset->setAssetId(query.mAssetList[0]);
return true;
return (*shapeAsset)->mLoadedState;
}
}
@ -395,37 +392,11 @@ StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
if (fileName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry shapeAssetId = StringTable->EmptyString();
StringTableEntry shapeAssetId = ShapeAsset::smNoShapeAssetFallback;
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
Con::warnf("ShapeAsset::getAssetByFilename - Attempted to in-place import a shapefile(%s) that had no associated asset", fileName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
if (resultingAssetId != StringTable->EmptyString())
{
shapeAssetId = resultingAssetId;
return shapeAssetId;
}
//Didn't work, so have us fall back to a placeholder asset
shapeAssetId = StringTable->insert("Core_Rendering:noshape");
}
else
if (foundAssetcount != 0)
{
//acquire and bind the asset, and return it out
shapeAssetId = query.mAssetList[0];
@ -438,24 +409,34 @@ U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* sha
{
(*shapeAsset) = assetId;
if ((*shapeAsset))
return (*shapeAsset)->mLoadedState;
if (shapeAsset->notNull())
{
return (*shapeAsset)->mLoadedState;
}
else
{
//Didn't work, so have us fall back to a placeholder asset
StringTableEntry noShapeId = StringTable->insert("Core_Rendering:noshape");
shapeAsset->setAssetId(noShapeId);
shapeAsset->setAssetId(ShapeAsset::smNoShapeAssetFallback);
if (shapeAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*shapeAsset)->mLoadedState == BadFileReference)
return AssetErrCode::Failed;
{
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
(*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
return AssetErrCode::Failed;
}
//------------------------------------------------------------------------------
@ -555,17 +536,37 @@ DefineEngineMethod(ShapeAsset, getAnimation, ShapeAnimationAsset*, (S32 index),
}
DefineEngineMethod(ShapeAsset, getShapeFile, const char*, (), ,
"Creates a new script asset using the targetFilePath.\n"
"@return The bool result of calling exec")
"Gets the shape's file path\n"
"@return The filename of the shape file")
{
return object->getShapeFilePath();
}
DefineEngineMethod(ShapeAsset, getShapeConstructorFilePath, const char*, (), ,
"Gets the shape's constructor file.\n"
"@return The filename of the shape constructor file")
{
return object->getShapeConstructorFilePath();
}
DefineEngineMethod(ShapeAsset, getStatusString, String, (), , "get status string")\
{
return ShapeAsset::getAssetErrstrn(object->getStatus());
}
#ifdef TORQUE_TOOLS
DefineEngineMethod(ShapeAsset, generateCachedPreviewImage, const char*, (S32 resolution), (256), "")
{
return object->generateCachedPreviewImage(resolution);
}
DefineEngineStaticMethod(ShapeAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
"@return The AssetId of the associated asset, if any.")
{
return ShapeAsset::getAssetIdByFilename(StringTable->insert(filePath));
}
#endif
//-----------------------------------------------------------------------------
@ -611,8 +612,8 @@ GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
mShapeEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mShapeEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:shape_editor_n_image";
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -81,9 +81,11 @@ protected:
Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
typedef Signal<void()> ShapeAssetChanged;
ShapeAssetChanged mChangeSignal;
typedef Signal<void(S32 index)> ShapeAssetArrayChanged;
ShapeAssetArrayChanged mChangeArraySignal;
public:
enum ShapeAssetErrCode
{
@ -93,7 +95,12 @@ public:
Extended
};
static StringTableEntry smNoShapeAssetFallback;
static const String mErrCodeStrings[ShapeAssetErrCode::Extended - Parent::Extended + 1];
static U32 getAssetErrCode(AssetPtr<ShapeAsset> shapeAsset) { if (shapeAsset) return shapeAsset->mLoadedState; else return 0; }
static String getAssetErrstrn(U32 errCode)
{
if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
@ -104,11 +111,14 @@ public:
ShapeAsset();
virtual ~ShapeAsset();
/// Set up some global script interface stuff.
static void consoleInit();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
virtual void setDataField(StringTableEntry slotName, const char *array, const char *value);
virtual void setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value);
virtual void initializeAsset();
@ -116,25 +126,25 @@ public:
DECLARE_CONOBJECT(ShapeAsset);
bool loadShape();
U32 mLoadedState;
TSShape* getShape() { return mShape; }
Resource<TSShape> getShapeResource() { return mShape; }
void SplitSequencePathAndName(String& srcPath, String& srcName);
StringTableEntry getShapeFilename() { return mFilePath; }
StringTableEntry getShapeFileName() { return mFileName; }
StringTableEntry getShapePath() { return mFilePath; }
U32 getShapeFilenameHash() { return _StringTable::hashString(mFilePath); }
Vector<AssetPtr<MaterialAsset>> getMaterialAssets() { return mMaterialAssets; }
inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
{
if(matId >= mMaterialAssets.size())
return nullptr;
else
return mMaterialAssets[matId];
inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
{
if (matId >= mMaterialAssets.size())
return nullptr;
else
return mMaterialAssets[matId];
}
void clearMaterialAssets() { mMaterialAssets.clear(); }
@ -145,9 +155,10 @@ public:
S32 getAnimationCount() { return mAnimationAssets.size(); }
ShapeAnimationAsset* getAnimation(S32 index);
void _onResourceChanged(const Torque::Path &path);
void _onResourceChanged(const Torque::Path& path);
ShapeAssetChanged& getChangedSignal() { return mChangeSignal; }
ShapeAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
void setShapeFile(const char* pScriptFile);
inline StringTableEntry getShapeFile(void) const { return mFileName; };
@ -158,13 +169,11 @@ public:
inline StringTableEntry getShapeFilePath(void) const { return mFilePath; };
inline StringTableEntry getShapeConstructorFilePath(void) const { return mConstructorFilePath; };
static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
static StringTableEntry getNoShapeAssetId() { return StringTable->insert("Core_Rendering:noshape"); }
#ifdef TORQUE_TOOLS
const char* generateCachedPreviewImage(S32 resolution);
#endif
@ -172,7 +181,7 @@ public:
protected:
virtual void onAssetRefresh(void);
static bool setShapeFile(void *obj, const char *index, const char *data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
static bool setShapeFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
static const char* getShapeFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeFile(); }
static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast<ShapeAsset*>(obj)->setShapeConstructorFile(data); return false; }
@ -192,7 +201,7 @@ class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl *mShapeEdButton;
GuiBitmapButtonCtrl* mShapeEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
static void consoleInit();
@ -211,86 +220,415 @@ public:
};
#endif
#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
#pragma region Singular Asset Macros
#define initShapeAsset(name) m##name##Name = StringTable->EmptyString(); m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
#define cloneShapeAsset(name) m##name##Name = other.m##name##Name; m##name##AssetId = other.m##name##AssetId; m##name##Asset = other.m##name##Asset;
#define bindShapeAsset(name) if (m##name##AssetId != StringTable->EmptyString()) m##name##Asset = m##name##AssetId;
#define scriptBindShapeAsset(name, consoleClass, docs) addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), consoleClass::_set##name##Filename, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
#define DECLARE_SHAPEASSET(className,name)\
StringTableEntry m##name##Name;\
StringTableEntry m##name##AssetId;\
AssetPtr<ShapeAsset> m##name##Asset;\
const StringTableEntry& get##name() const { return m##name##Name; }\
void set##name(FileName _in) { m##name##Name = _in; }\
const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<ShapeAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Filename(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
#define DECLARE_SHAPEASSET(className,name,changeFunc) public: \
Resource<TSShape>m##name;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<ShapeAsset> m##name##Asset;\
public: \
const StringTableEntry get##name##File() const { return StringTable->insert(m##name##Name); }\
void set##name##Name(const FileName &_in) { m##name##Name = _in;}\
const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<ShapeAsset> &_in) { m##name##Asset = _in;}\
\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(StringTable->insert(data));\
if (assetId != StringTable->EmptyString())\
bool _set##name(StringTableEntry _in)\
{\
if (shape->_set##name##Asset(obj, index, assetId))\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (assetId == StringTable->insert("Core_Rendering:noShape"))\
if (m##name##Asset.notNull())\
{\
shape->m##name##Name = data;\
shape->m##name##AssetId = StringTable->EmptyString();\
\
m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
}\
if (_in == StringTable->EmptyString())\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (ShapeAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
shape->m##name##AssetId = assetId;\
shape->m##name##Name = StringTable->EmptyString();\
\
return false;\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if (ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ShapeAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
}\
else\
{\
shape->m##name##Asset = StringTable->EmptyString();\
}\
\
return true;\
}\
\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
shape->m##name##AssetId = StringTable->insert(data);\
if (ShapeAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
{\
if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noShape"))\
shape->m##name##Name = StringTable->EmptyString();\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
m##name = m##name##Asset->getShapeResource();\
\
m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
}\
else\
{\
m##name = NULL;\
}\
\
if(get##name() == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name) == NULL)\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
return false;\
}\
void pack##name##Asset(BitStream *stream)\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getShapePath() != StringTable->EmptyString()))\
return m##name##Asset->getShapePath();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return m##name##Name;\
else\
return StringTable->EmptyString();\
}\
Resource<TSShape> get##name##Resource() \
{\
return m##name;\
}
#define DECLARE_SHAPEASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_SHAPEASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SHAPEASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape));\
}
#define INIT_SHAPEASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL; \
m##name = NULL;
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_SHAPEASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;\
#define PACKDATA_SHAPEASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);\
}\
void unpack##name##Asset(BitStream *stream)\
{\
stream->writeString(m##name##Name);
#define UNPACKDATA_SHAPEASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
m##name##Name = m##name##Asset->getShapeFilename(); \
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();\
m##name##Name = stream->readSTString();
#define PACK_SHAPEASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_SHAPEASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#pragma region Arrayed Asset Macros
#define DECLARE_SHAPEASSET_ARRAY(className,name,max) public: \
static const U32 sm##name##Count = max;\
Resource<TSShape>m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<ShapeAsset> m##name##Asset[max];\
public: \
const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
void set##name##Name(const FileName &_in, const U32& index) { m##name##Name[index] = _in;}\
const AssetPtr<ShapeAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
void set##name##Asset(const AssetPtr<ShapeAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0)\
return false;\
if (_in == StringTable->EmptyString())\
{\
m##name##Name[index] = StringTable->EmptyString();\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[index] = _in;\
\
U32 assetState = ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
\
if (ShapeAsset::Ok == assetState)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[index] = assetId;\
if (ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ShapeAsset::Ok)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
}\
}\
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
{\
m##name[index] = m##name##Asset[index]->getShapeResource();\
}\
else\
{\
m##name[index] = NULL;\
}\
\
if(get##name(index) == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ShapeAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name[index]) == NULL)\
{\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
return false; \
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getShapePath() != StringTable->EmptyString()))\
return m##name##Asset[index]->getShapePath();\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\
return StringTable->insert(m##name##Name[index]);\
else\
return StringTable->EmptyString();\
}\
Resource<TSShape> get##name##Resource(const U32& index) \
{\
if(index >= sm##name##Count || index < 0)\
return ResourceManager::get().load( "" );\
return m##name[index];\
}
#define DECLARE_SHAPEASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
return ret;\
}
#define DECLARE_SHAPEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SHAPEASSET_ARRAY_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (S32 index), , "get name")\
{\
return object->get##name(index); \
}\
DefineEngineMethod(className, get##name##Asset, String, (S32 index), , assetText(name, asset reference))\
{\
if(index >= className::sm##name##Count || index < 0)\
return "";\
return object->m##name##AssetId[index]; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape), index);\
}
#endif
#define INIT_SHAPEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL; \
m##name[index] = NULL;\
}
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize,assetText(name, asset reference.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_SHAPEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = other.m##name##Name[index];\
m##name##AssetId[index] = other.m##name##AssetId[index];\
m##name##Asset[index] = other.m##name##Asset[index];\
}
#define PACKDATA_SHAPEASSET_ARRAY(name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACKDATA_SHAPEASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#define PACK_SHAPEASSET_ARRAY(netconn, name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACK_SHAPEASSET_ARRAY(netconn, name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#pragma endregion
#endif

View file

@ -42,19 +42,20 @@
// Debug Profiling.
#include "platform/profiler.h"
#include "sfx/sfxTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(SoundAsset);
ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, SoundAsset, ASSET_ID_FIELD_PREFIX)
ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeSoundAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<SoundAsset>*)dptr)).getAssetId();
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
@ -65,21 +66,7 @@ ConsoleSetType(TypeSoundAssetPtr)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<SoundAsset>* pAssetPtr = dynamic_cast<AssetPtr<SoundAsset>*>((AssetPtrBase*)(dptr));
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeSoundAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -90,15 +77,57 @@ ConsoleSetType(TypeSoundAssetPtr)
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeSoundAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeSoundAssetId)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
ConsoleSetType(TypeSoundAssetId)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
SoundAsset::SoundAsset()
{
mSoundFile = StringTable->EmptyString();
mSoundPath = StringTable->EmptyString();
mSubtitleString = StringTable->EmptyString();
mPitchAdjust = 1;
mVolumeAdjust = 1;
mLoadedState = AssetErrCode::NotLoaded;
mPreload = false;
// SFX description inits
// reverb is useless here, reverb is inacted on listener.
mProfileDesc.mPitch = 1;
mProfileDesc.mVolume = 1;
mProfileDesc.mIs3D = false;
mProfileDesc.mIsLooping = false;
mProfileDesc.mIsStreaming = false;
mProfileDesc.mUseHardware = false;
mProfileDesc.mMinDistance = 1;
mProfileDesc.mMaxDistance = 100;
mProfileDesc.mConeInsideAngle = 360;
mProfileDesc.mConeOutsideAngle = 360;
mProfileDesc.mConeOutsideVolume = 1;
mProfileDesc.mRolloffFactor = -1.0f;
mProfileDesc.mScatterDistance = Point3F(0.f, 0.f, 0.f);
mProfileDesc.mPriority = 1.0f;
mProfileDesc.mSourceGroup = NULL;
//mSound = nullptr;
}
//-----------------------------------------------------------------------------
@ -117,8 +146,24 @@ void SoundAsset::initPersistFields()
addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
&setSoundFile, &getSoundFile, "Path to the sound file.");
addField("pitchAdjust", TypeF32, Offset(mPitchAdjust, SoundAsset), "Adjustment of the pitch value");
addField("volumeAdjust", TypeF32, Offset(mVolumeAdjust, SoundAsset), "Adjustment to the volume.");
addField("pitchAdjust", TypeF32, Offset(mProfileDesc.mPitch, SoundAsset), "Adjustment of the pitch value 1 is default.");
addField("volumeAdjust", TypeF32, Offset(mProfileDesc.mVolume, SoundAsset), "Adjustment to the volume.");
addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
addField("isLooping", TypeBool, Offset(mProfileDesc.mIsLooping, SoundAsset), "Does this sound loop.");
// if streaming, a default packet size should be chosen for all sounds.
addField("isStreaming", TypeBool, Offset(mProfileDesc.mIsStreaming, SoundAsset), "Use streaming.");
//....why?
addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
addField("minDistance", TypeF32, Offset(mProfileDesc.mMinDistance, SoundAsset), "Minimum distance for sound.");
// more like it.
addField("maxDistance", TypeF32, Offset(mProfileDesc.mMaxDistance, SoundAsset), "Max distance for sound.");
addField("coneInsideAngle", TypeS32, Offset(mProfileDesc.mConeInsideAngle, SoundAsset), "Cone inside angle.");
addField("coneOutsideAngle", TypeS32, Offset(mProfileDesc.mConeOutsideAngle, SoundAsset), "Cone outside angle.");
addField("coneOutsideVolume", TypeS32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset), "Cone outside volume.");
addField("rolloffFactor", TypeF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset), "Rolloff factor.");
addField("scatterDistance", TypePoint3F, Offset(mProfileDesc.mScatterDistance, SoundAsset), "Randomization to the spacial position of the sound.");
addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
}
//------------------------------------------------------------------------------
@ -131,20 +176,73 @@ void SoundAsset::copyTo(SimObject* object)
void SoundAsset::initializeAsset(void)
{
mSoundPath = expandAssetFilePath(mSoundFile);
Parent::initializeAsset();
if (mSoundFile == StringTable->EmptyString())
return;
//ResourceManager::get().getChangedSignal.notify(this, &SoundAsset::_onResourceChanged);
//Ensure our path is expando'd if it isn't already
if (!Platform::isFullPath(mSoundPath))
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
mSoundPath = expandAssetFilePath(mSoundPath);
loadSound();
}
void SoundAsset::_onResourceChanged(const Torque::Path &path)
{
if (path != Torque::Path(mSoundPath))
return;
refreshAsset();
loadSound();
}
void SoundAsset::onAssetRefresh(void)
{
mSoundPath = expandAssetFilePath(mSoundFile);
if (mSoundFile == StringTable->EmptyString())
return;
//Update
if (!Platform::isFullPath(mSoundFile))
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
loadSound();
}
bool SoundAsset::loadSound()
{
if (mSoundPath)
{
if (!Torque::FS::IsFile(mSoundPath))
{
Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile);
mLoadedState = BadFileReference;
return false;
}
else
{// = new SFXProfile(mProfileDesc, mSoundFile, mPreload);
mSFXProfile.setDescription(&mProfileDesc);
mSFXProfile.setSoundFileName(mSoundFile);
mSFXProfile.setPreload(mPreload);
}
}
mChangeSignal.trigger();
mLoadedState = Ok;
return true;
}
void SoundAsset::setSoundFile(const char* pSoundFile)
{
// Sanity!
AssertFatal(pSoundFile != NULL, "Cannot use a NULL shape file.");
AssertFatal(pSoundFile != NULL, "Cannot use a NULL sound file.");
// Fetch image file.
// Fetch sound file.
pSoundFile = StringTable->insert(pSoundFile);
// Ignore no change,
@ -152,7 +250,7 @@ void SoundAsset::setSoundFile(const char* pSoundFile)
return;
// Update.
mSoundFile = StringTable->insert(pSoundFile);
mSoundFile = pSoundFile;
// Refresh the asset.
refreshAsset();
@ -162,3 +260,43 @@ DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "")
{
return object->getSoundPath();
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
ConsoleDocClass(GuiInspectorTypeSoundAssetPtr,
"@brief Inspector field type for Sounds\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSoundAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSoundAssetPtr)->setInspectorFieldType("GuiInspectorTypeSoundAssetPtr");
}
GuiControl * GuiInspectorTypeSoundAssetPtr::constructEditControl()
{
return nullptr;
}
bool GuiInspectorTypeSoundAssetPtr::updateRects()
{
return false;
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetId);
ConsoleDocClass(GuiInspectorTypeSoundAssetId,
"@brief Inspector field type for Sounds\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSoundAssetId::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSoundAssetId)->setInspectorFieldType("GuiInspectorTypeSoundAssetId");
}

View file

@ -39,7 +39,25 @@
#include "assets/assetFieldTypes.h"
#endif
class SFXTrack;
#include "gui/editor/guiInspectorTypes.h"
#ifndef _BITSTREAM_H_
#include "core/stream/bitStream.h"
#endif
#ifndef _SFXRESOURCE_H_
#include "sfx/sfxResource.h"
#endif
#ifndef _SFXDESCRIPTION_H_
#include "sfx/sfxDescription.h"
#endif // !_SFXDESCRIPTION_H_
#ifndef _SFXPROFILE_H_
#include "sfx/sfxProfile.h"
#endif // !_SFXPROFILE_H_
class SFXResource;
//-----------------------------------------------------------------------------
class SoundAsset : public AssetBase
@ -49,8 +67,36 @@ class SoundAsset : public AssetBase
protected:
StringTableEntry mSoundFile;
StringTableEntry mSoundPath;
SFXProfile mSFXProfile;
SFXDescription mProfileDesc;
// subtitles
StringTableEntry mSubtitleString;
bool mPreload;
/*These will be needed in the refactor!
Resource<SFXResource> mSoundResource;
// SFXDesctriptions, some off these will be removed
F32 mPitchAdjust;
F32 mVolumeAdjust;
bool mIs3D;
bool mLoop;
bool mIsStreaming;
bool mUseHardware;
F32 mMinDistance;
F32 mMaxDistance;
U32 mConeInsideAngle;
U32 mConeOutsideAngle;
F32 mConeOutsideVolume;
F32 mRolloffFactor;
Point3F mScatterDistance;
F32 mPriority;
*/
typedef Signal<void()> SoundAssetChanged;
SoundAssetChanged mChangeSignal;
public:
SoundAsset();
@ -60,16 +106,26 @@ public:
static void initPersistFields();
virtual void copyTo(SimObject* object);
//SFXResource* getSound() { return mSoundResource; }
Resource<SFXResource> getSoundResource() { return mSFXProfile.getResource(); }
/// Declare Console Object.
DECLARE_CONOBJECT(SoundAsset);
void setSoundFile(const char* pSoundFile);
bool loadSound();
inline StringTableEntry getSoundFile(void) const { return mSoundFile; };
inline StringTableEntry getSoundPath(void) const { return mSoundPath; };
SFXProfile* getSfxProfile() { return &mSFXProfile; }
SFXDescription* getSfxDescription() { return &mProfileDesc; }
bool isLoop() { return mProfileDesc.mIsLooping; }
bool is3D() { return mProfileDesc.mIs3D; }
protected:
virtual void initializeAsset(void);
void _onResourceChanged(const Torque::Path & path);
virtual void onAssetRefresh(void);
static bool setSoundFile(void *obj, const char *index, const char *data) { static_cast<SoundAsset*>(obj)->setSoundFile(data); return false; }
@ -77,6 +133,229 @@ protected:
};
DefineConsoleType(TypeSoundAssetPtr, SoundAsset)
DefineConsoleType(TypeSoundAssetId, String)
//-----------------------------------------------------------------------------
// TypeAssetId GuiInspectorField Class
//-----------------------------------------------------------------------------
class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl* mSoundButton;
DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
};
class GuiInspectorTypeSoundAssetId : public GuiInspectorTypeSoundAssetPtr
{
typedef GuiInspectorTypeSoundAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetId);
static void consoleInit();
};
#pragma region Singular Asset Macros
//Singular assets
/// <Summary>
/// Declares a sound asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_SOUNDASSET(className, name, profile) public: \
Resource<SFXResource> m##name;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<SoundAsset> m##name##Asset = NULL;\
SFXProfile* m##name##Profile = &profile;\
public: \
const StringTableEntry get##name##File() const { return m##name##Name); }\
void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
const AssetPtr<SoundAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<SoundAsset> &_in) { m##name##Asset = _in;}\
\
bool _set##name(StringTableEntry _in)\
{\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (_in == StringTable->EmptyString())\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (SoundAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = SoundAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if(SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset) == SoundAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
m##name = m##name##Asset->getSoundResource();\
}\
else\
{\
m##name = NULL;\
}\
\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name) == NULL)\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getSoundPath() != StringTable->EmptyString()))\
return m##name##Asset->getSoundPath();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return StringTable->insert(m##name##Name);\
else\
return StringTable->EmptyString();\
}\
Resource<SFXResource> get##name##Resource() \
{\
return m##name;\
}
#define DECLARE_SOUNDASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_SOUNDASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SOUNDASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape));\
}
#define INIT_SOUNDASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL; \
m##name = NULL;\
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#endif // TORQUE_SHOW_LEGACY_FILE_FIELDS
#define CLONE_SOUNDASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;\
#define PACKDATA_SOUNDASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_SOUNDASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#define PACK_SOUNDASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_SOUNDASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#endif // _ASSET_BASE_H_

View file

@ -91,7 +91,7 @@ ConsoleSetType(TypeTerrainAssetPtr)
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeTerrainAssetId, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeTerrainAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeTerrainAssetId)
{
@ -107,11 +107,7 @@ ConsoleSetType(TypeTerrainAssetId)
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -194,7 +190,7 @@ void TerrainAsset::setTerrainFileName(const char* pScriptFile)
bool TerrainAsset::loadTerrain()
{
if (!Platform::isFile(mTerrainFilePath))
if (!Torque::FS::IsFile(mTerrainFilePath))
return false;
mTerrMaterialAssets.clear();
@ -471,8 +467,8 @@ GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
mShapeEdButton->setField("Command", "EditorGui.setEditor(TerrainEditorPlugin);");
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mShapeEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:TerrainBlock_image";
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -119,11 +119,9 @@ void TerrainMaterialAsset::initializeAsset()
// Call parent.
Parent::initializeAsset();
compileShader();
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -131,7 +129,7 @@ void TerrainMaterialAsset::onAssetRefresh()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
if (mMatDefinitionName != StringTable->EmptyString())
@ -164,21 +162,49 @@ void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
//------------------------------------------------------------------------------
void TerrainMaterialAsset::compileShader()
{
}
void TerrainMaterialAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
DefineEngineMethod(TerrainMaterialAsset, compileShader, void, (), , "Compiles the material's generated shader, if any. Not yet implemented\n")
StringTableEntry TerrainMaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
{
object->compileShader();
StringTableEntry materialAssetId = StringTable->EmptyString();
AssetQuery* query = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(query, "TerrainMaterialAsset");
if (foundCount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
materialAssetId = StringTable->insert("Core_Rendering:noMaterial");
}
else
{
for (U32 i = 0; i < foundCount; i++)
{
TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query->mAssetList[i]);
if (matAsset && matAsset->getMaterialDefinitionName() == matName)
{
materialAssetId = matAsset->getAssetId();
AssetDatabase.releaseAsset(query->mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query->mAssetList[i]);
}
}
return materialAssetId;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(TerrainMaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")
{
return TerrainMaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
@ -218,7 +244,7 @@ GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
TerrainMaterial* materialDef = nullptr;
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
char bitmapName[512] = "ToolsModule:material_editor_n_image";
/*if (!Sim::findObject(matAsset->getMaterialDefinitionName(), materialDef))
{
@ -245,7 +271,7 @@ GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
StringBuilder strbld;
strbld.append(matAsset->getMaterialDefinitionName());
strbld.append("\n");
strbld.append("Open this file in the Material Editor");
strbld.append("Open this asset in the Material Editor");
mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data());

View file

@ -66,7 +66,7 @@ public:
static void initPersistFields();
virtual void copyTo(SimObject* object);
void compileShader();
static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName);
StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; }

View file

@ -32,10 +32,11 @@ ConsoleDocClass(AssetImportConfig,
IMPLEMENT_CONOBJECT(AssetImportConfig);
AssetImportConfig::AssetImportConfig() :
DuplicatAutoResolution("AutoRename"),
DuplicateAutoResolution("AutoRename"),
WarningsAsErrors(false),
PreventImportWithErrors(true),
AutomaticallyPromptMissingFiles(false),
AddDirectoryPrefixToAssetName(false),
ImportMesh(true),
AlwaysAddShapeSuffix(false),
AddedShapeSuffix("_shape"),
@ -89,7 +90,7 @@ AssetImportConfig::AssetImportConfig() :
ImageType("GUI"),
DiffuseTypeSuffixes("_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_A,_C,-ALBEDO,-DIFFUSE,-ALB,-DIF,-COLOR,-COL,-A,-C"),
NormalTypeSuffixes("_NORMAL,_NORM,_N,-NORMAL,-NORM,-N"),
MetalnessTypeSuffixes("_METAL,_MET,_METALNESS,_METALLIC,_M,-METAL, -MET, -METALNESS, -METALLIC, -M"),
MetalnessTypeSuffixes("_METAL,_MET,_METALNESS,_METALLIC,_M,-METAL,-MET,-METALNESS,-METALLIC,-M"),
RoughnessTypeSuffixes("_ROUGH,_ROUGHNESS,_R,-ROUGH,-ROUGHNESS,-R"),
SmoothnessTypeSuffixes("_SMOOTH,_SMOOTHNESS,_S,-SMOOTH,-SMOOTHNESS,-S"),
AOTypeSuffixes("_AO,_AMBIENT,_AMBIENTOCCLUSION,-AO,-AMBIENT,-AMBIENTOCCLUSION"),
@ -131,10 +132,11 @@ void AssetImportConfig::initPersistFields()
Parent::initPersistFields();
addGroup("General");
addField("DuplicatAutoResolution", TypeRealString, Offset(DuplicatAutoResolution, AssetImportConfig), "Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename");
addField("DuplicateAutoResolution", TypeRealString, Offset(DuplicateAutoResolution, AssetImportConfig), "Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename, FolderPrefix");
addField("WarningsAsErrors", TypeBool, Offset(WarningsAsErrors, AssetImportConfig), "Indicates if warnings should be treated as errors");
addField("PreventImportWithErrors", TypeBool, Offset(PreventImportWithErrors, AssetImportConfig), "Indicates if importing should be prevented from completing if any errors are detected at all");
addField("AutomaticallyPromptMissingFiles", TypeBool, Offset(AutomaticallyPromptMissingFiles, AssetImportConfig), "Should the importer automatically prompt to find missing files if they are not detected automatically by the importer");
addField("AddDirectoryPrefixToAssetName", TypeBool, Offset(AddDirectoryPrefixToAssetName, AssetImportConfig), "Should the importer add the folder name as a prefix to the assetName. Helps prevent name collisions.");
endGroup("General");
addGroup("Meshes");
@ -228,10 +230,11 @@ void AssetImportConfig::initPersistFields()
void AssetImportConfig::loadImportConfig(Settings* configSettings, String configName)
{
//General
DuplicatAutoResolution = configSettings->value(String(configName + "/General/DuplicatAutoResolution").c_str());
DuplicateAutoResolution = configSettings->value(String(configName + "/General/DuplicateAutoResolution").c_str());
WarningsAsErrors = dAtob(configSettings->value(String(configName + "/General/WarningsAsErrors").c_str()));
PreventImportWithErrors = dAtob(configSettings->value(String(configName + "/General/PreventImportWithErrors").c_str()));
AutomaticallyPromptMissingFiles = dAtob(configSettings->value(String(configName + "/General/AutomaticallyPromptMissingFiles").c_str()));
AddDirectoryPrefixToAssetName = dAtob(configSettings->value(String(configName + "/General/AddDirectoryPrefixToAssetName").c_str()));
//Meshes
ImportMesh = dAtob(configSettings->value(String(configName + "/Meshes/ImportMesh").c_str()));
@ -317,10 +320,11 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
void AssetImportConfig::CopyTo(AssetImportConfig* target) const
{
target->DuplicatAutoResolution = DuplicatAutoResolution;
target->DuplicateAutoResolution = DuplicateAutoResolution;
target->WarningsAsErrors = WarningsAsErrors;
target->PreventImportWithErrors = PreventImportWithErrors;
target->AutomaticallyPromptMissingFiles = AutomaticallyPromptMissingFiles;
target->AddDirectoryPrefixToAssetName = AddDirectoryPrefixToAssetName;
//Meshes
target->ImportMesh = ImportMesh;
@ -698,11 +702,8 @@ AssetImportObject* AssetImporter::findImportingAssetByName(String assetName, Ass
ModuleDefinition* AssetImporter::getModuleFromPath(Torque::Path filePath)
{
//We want to ensure it's a full filepath, because the module system internally uses full paths for the module dirs
char fullPath[2048];
Platform::makeFullPathName(filePath.getFullPath().c_str(), fullPath, sizeof(fullPath));
ModuleDefinition* moduleDef = ModuleDatabase.findModuleByFilePath(StringTable->insert(fullPath));
// Use a relative path so modules on mounted file systems will be found.
ModuleDefinition* moduleDef = ModuleDatabase.findModuleByFilePath(Platform::makeRelativePathName(filePath.getFullPath().c_str(), NULL));
return moduleDef;
}
@ -1447,8 +1448,8 @@ void AssetImporter::processImportAssets(AssetImportObject* assetItem)
if (!childItem->processed)
{
//Sanitize before modifying our asset name(suffix additions, etc)
if (childItem->assetName != childItem->cleanAssetName)
childItem->assetName = childItem->cleanAssetName;
//if (childItem->assetName != childItem->cleanAssetName)
// childItem->assetName = childItem->cleanAssetName;
//handle special pre-processing here for any types that need it
@ -1582,6 +1583,28 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
}
}
else
{
//If we're processing an unaffiliated image without generating materials for it, we can check some other bits
if (assetItem->parentAssetItem == nullptr)
{
if (assetItem->typeHint != String::EmptyString)
{
ImageAssetType type = ImageAsset::getImageTypeFromName(StringTable->insert(assetItem->typeHint.c_str()));
if (type == ImageAssetType::GUI)
{
}
}
}
}
if(assetItem->assetName == assetItem->cleanAssetName && activeImportConfig->AlwaysAddImageSuffix)
{
assetItem->assetName = assetItem->assetName + activeImportConfig->AddedImageSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
assetItem->processed = true;
}
@ -1615,174 +1638,214 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
}
}
if (activeImportConfig->AlwaysAddMaterialSuffix)
if (activeImportConfig->UseExistingMaterials)
{
assetItem->assetName += activeImportConfig->AddedMaterialSuffix;
}
//So if the material already exists, we should just use that. So first, let's find out if it already exists
if (activeImportConfig->PopulateMaterialMaps)
{
//If we're trying to populate the rest of our material maps, we need to go looking
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Attempting to Auto-Populate Material Maps");
activityLog.push_back(importLogBuffer);
//check to see if the definition for this already exists
StringTableEntry existingMatAsset = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(assetName));
AssetImportObject* matchedImageTypes[ImageAsset::ImageTypeCount] = { nullptr };
String materialImageNoSuffix;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
if (existingMatAsset != StringTable->EmptyString())
{
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
assetItem->skip = true;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been skipped because we already found an asset Id that uses that material definition. The found assetId is: %s", assetItem->assetName.c_str(), existingMatAsset);
activityLog.push_back(importLogBuffer);
return;
}
if (childAssetItem->skip || childAssetItem->assetType != String("ImageAsset"))
continue;
//If there was no existing assetId, then lets see if it already exists in a legacy file, like a materials.cs or materials.tscript
//If it does, we'll just make our asset point to that instead of a new file
Material* mat = MATMGR->getMaterialDefinitionByName(assetName);
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
if (!mat)
mat = MATMGR->getMaterialDefinitionByMapTo(assetName);
if (!mat && assetItem->assetName != assetItem->cleanAssetName)
{
mat = MATMGR->getMaterialDefinitionByName(assetItem->cleanAssetName);
if (!mat)
mat = MATMGR->getMaterialDefinitionByMapTo(assetItem->cleanAssetName);
}
if(mat)
{
//We found a match, so just modify our asset item's info to point against it. This will create the asset definition, but otherwise leave the material definition as-is.
assetItem->filePath = (Torque::Path)(mat->getFilename());
}
}
else
{
if (activeImportConfig->AlwaysAddMaterialSuffix) //we only opt to force on the suffix if we're not obligating using the original material defs
{
assetItem->assetName += activeImportConfig->AddedMaterialSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
if (activeImportConfig->PopulateMaterialMaps)
{
//If we're trying to populate the rest of our material maps, we need to go looking
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Attempting to Auto-Populate Material Maps");
activityLog.push_back(importLogBuffer);
AssetImportObject* matchedImageTypes[ImageAsset::ImageTypeCount] = { nullptr };
String materialImageNoSuffix;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
//If the imageType name and child asset image type match, check it off our list
if (!dStricmp(ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t), childAssetItem->imageSuffixType.c_str()))
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
if (childAssetItem->skip || childAssetItem->assetType != String("ImageAsset"))
continue;
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
{
matchedImageTypes[t] = childAssetItem;
if (t == ImageAsset::ImageTypes::Albedo)
//If the imageType name and child asset image type match, check it off our list
if (!dStricmp(ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t), childAssetItem->imageSuffixType.c_str()))
{
String sufType;
String suffix = parseImageSuffixes(childAssetItem->assetName, &sufType);
matchedImageTypes[t] = childAssetItem;
String imageAssetName = childAssetItem->assetName;
if (t == ImageAsset::ImageTypes::Albedo)
{
String sufType;
String suffix = parseImageSuffixes(childAssetItem->assetName, &sufType);
if (suffix.isEmpty())
materialImageNoSuffix = imageAssetName;
else
materialImageNoSuffix = imageAssetName.erase(imageAssetName.length() - suffix.length(), suffix.length());//cache this for later as we may need it for file association lookups
String imageAssetName = childAssetItem->assetName;
if (suffix.isEmpty())
materialImageNoSuffix = imageAssetName;
else
materialImageNoSuffix = imageAssetName.erase(imageAssetName.length() - suffix.length(), suffix.length());//cache this for later as we may need it for file association lookups
}
}
}
}
}
//Now that we've checked off any existingly matched image types, process through the unmatched to look for files that associate
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
{
//This type wasn't found, so try and find a match based on suffix
String suffixList;
switch (t)
//Now that we've checked off any existingly matched image types, process through the unmatched to look for files that associate
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
{
case ImageAsset::Albedo:
suffixList = activeImportConfig->DiffuseTypeSuffixes;
break;
case ImageAsset::Normal:
suffixList = activeImportConfig->NormalTypeSuffixes;
break;
case ImageAsset::ORMConfig:
suffixList = activeImportConfig->PBRTypeSuffixes;
break;
case ImageAsset::Metalness:
suffixList = activeImportConfig->MetalnessTypeSuffixes;
break;
case ImageAsset::AO:
suffixList = activeImportConfig->AOTypeSuffixes;
break;
case ImageAsset::Roughness:
suffixList = activeImportConfig->RoughnessTypeSuffixes;
break;
//TODO: Glow map lookup too
}
//This type wasn't found, so try and find a match based on suffix
String suffixList;
if (!matchedImageTypes[t])
{
U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;\t");
for (U32 i = 0; i < suffixCount; i++)
switch (t)
{
//First, try checking based on the material's assetName for our patternbase
String testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
case ImageAsset::Albedo:
suffixList = activeImportConfig->DiffuseTypeSuffixes;
break;
case ImageAsset::Normal:
suffixList = activeImportConfig->NormalTypeSuffixes;
break;
case ImageAsset::ORMConfig:
suffixList = activeImportConfig->PBRTypeSuffixes;
break;
case ImageAsset::Metalness:
suffixList = activeImportConfig->MetalnessTypeSuffixes;
break;
case ImageAsset::AO:
suffixList = activeImportConfig->AOTypeSuffixes;
break;
case ImageAsset::Roughness:
suffixList = activeImportConfig->RoughnessTypeSuffixes;
break;
//TODO: Glow map lookup too
}
String imagePath = AssetImporter::findImagePath(testPath);
if (imagePath.isNotEmpty())
if (!matchedImageTypes[t])
{
U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;\t");
for (U32 i = 0; i < suffixCount; i++)
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
//First, try checking based on the material's assetName for our patternbase
String testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
String imagePath = AssetImporter::findImagePath(testPath);
matchedImageTypes[t] = newImageAssetObj;
break;
}
else
{
if(materialImageNoSuffix.isNotEmpty())
if (imagePath.isNotEmpty())
{
testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
imagePath = AssetImporter::findImagePath(testPath);
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
if (imagePath.isNotEmpty())
matchedImageTypes[t] = newImageAssetObj;
break;
}
else
{
if (materialImageNoSuffix.isNotEmpty())
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
imagePath = AssetImporter::findImagePath(testPath);
matchedImageTypes[t] = newImageAssetObj;
break;
if (imagePath.isNotEmpty())
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
matchedImageTypes[t] = newImageAssetObj;
break;
}
}
}
}
}
//If we're the abledo slot and after all that we didn't find anything, it probably is a suffixless image
if (t == ImageAsset::Albedo && matchedImageTypes[t] == nullptr)
{
String testPath = assetItem->filePath.getRootAndPath() + "/" + assetItem->cleanAssetName;
String imagePath = AssetImporter::findImagePath(testPath);
if (imagePath.isNotEmpty())
//If we're the abledo slot and after all that we didn't find anything, it probably is a suffixless image
if (t == ImageAsset::Albedo && matchedImageTypes[t] == nullptr)
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
String testPath = assetItem->filePath.getRootAndPath() + "/" + assetItem->cleanAssetName;
String imagePath = AssetImporter::findImagePath(testPath);
//In the event that the names match, we want to avoid duplications, so we'll go ahead and append a suffix onto our new image asset
if (newImageAssetObj->assetName == assetItem->assetName)
if (imagePath.isNotEmpty())
{
newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
newImageAssetObj->cleanAssetName = newImageAssetObj->assetName;
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
//In the event that the names match, we want to avoid duplications, so we'll go ahead and append a suffix onto our new image asset
if (newImageAssetObj->assetName == assetItem->assetName)
{
newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
newImageAssetObj->cleanAssetName = newImageAssetObj->assetName;
}
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes::Albedo);
matchedImageTypes[t] = newImageAssetObj;
}
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes::Albedo);
matchedImageTypes[t] = newImageAssetObj;
}
}
else
{
//just a bit of cleanup and logical testing for matches
//in the event we KNOW what the type is, but we don't have a suffix, such as a found image on a material lookup
//that doesn't have a suffix, we assume it to be the albedo, so we'll just append the suffix to avoid collisions if
//the name already matches our material name, similar to above logic
if (matchedImageTypes[t]->assetName == assetItem->assetName)
{
matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
matchedImageTypes[t]->cleanAssetName = matchedImageTypes[t]->assetName;
}
}
}
else
/*for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
//just a bit of cleanup and logical testing for matches
//in the event we KNOW what the type is, but we don't have a suffix, such as a found image on a material lookup
//that doesn't have a suffix, we assume it to be the albedo, so we'll just append the suffix to avoid collisions if
//the name already matches our material name, similar to above logic
if (matchedImageTypes[t]->assetName == assetItem->assetName)
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
if (childAssetItem->skip || childAssetItem->processed || childAssetItem->assetType != String("ImageAsset"))
continue;
if (childAssetItem->imageSuffixType == String("Albedo"))
{
matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
matchedImageTypes[t]->cleanAssetName = matchedImageTypes[t]->assetName;
assetItem->diffuseImageAsset = % childAssetItem;
}
}
}*/
}
/*for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
if (childAssetItem->skip || childAssetItem->processed || childAssetItem->assetType != String("ImageAsset"))
continue;
if (childAssetItem->imageSuffixType == String("Albedo"))
{
assetItem->diffuseImageAsset = % childAssetItem;
}
}*/
}
assetItem->processed = true;
@ -1825,6 +1888,7 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
if (activeImportConfig->AlwaysAddShapeSuffix)
{
assetItem->assetName += activeImportConfig->AddedShapeSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
S32 meshCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_meshCount"), nullptr));
@ -1891,7 +1955,7 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
if (matName == assetItem->assetName)
{
//So apparently we managed to name the material the same as the shape. So we'll tweak the name
matAssetName += activeImportConfig->AlwaysAddMaterialSuffix;
matAssetName += activeImportConfig->AddedMaterialSuffix;
}
//Do a check so we don't import materials that are on our ignore list
@ -2281,18 +2345,18 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
String humanReadableReason = assetItem->statusType == String("DuplicateImportAsset") ? "Importing asset was duplicate of another importing asset" : "Importing asset was duplicate of an existing asset";
//get the config value for duplicateAutoResolution
if (activeImportConfig->DuplicatAutoResolution == String("AutoPrune"))
if (activeImportConfig->DuplicateAutoResolution == String("AutoPrune"))
{
//delete the item
deleteImportingAsset(assetItem);
//log it's deletion
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was autoprined due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was autopruned due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
activityLog.push_back(importLogBuffer);
importIssues = false;
}
else if (activeImportConfig->DuplicatAutoResolution == String("AutoRename"))
else if (activeImportConfig->DuplicateAutoResolution == String("AutoRename"))
{
//Set trailing number
String renamedAssetName = assetItem->assetName;
@ -2311,10 +2375,31 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
resetAssetValidationStatus(assetItem);
importIssues = false;
}
else if (activeImportConfig->DuplicatAutoResolution == String("UseExisting"))
else if (activeImportConfig->DuplicateAutoResolution == String("UseExisting"))
{
}
else if (activeImportConfig->DuplicateAutoResolution == String("FolderPrefix"))
{
//Set trailing number
String renamedAssetName = assetItem->assetName;
String owningFolder = assetItem->filePath.getDirectory(assetItem->filePath.getDirectoryCount() - 1);
renamedAssetName = owningFolder + "_" + renamedAssetName;
//Log it's renaming
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
activityLog.push_back(importLogBuffer);
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed to %s", assetItem->assetName.c_str(), renamedAssetName.c_str());
activityLog.push_back(importLogBuffer);
assetItem->assetName = renamedAssetName;
//Whatever status we had prior is no longer relevent, so reset the status
resetAssetValidationStatus(assetItem);
importIssues = false;
}
}
else if (assetItem->statusType == String("MissingFile"))
{
@ -2351,7 +2436,7 @@ void AssetImporter::resetImportConfig()
//
// Importing
//
StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath, String typeHint)
{
//Just in case we're reusing the same importer object from another import session, nuke any existing files
resetImportSession(true);
@ -2362,6 +2447,8 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is a folder or zip.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return StringTable->EmptyString();
}
@ -2369,6 +2456,8 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is of an unrecognized/unsupported type.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return StringTable->EmptyString();
}
@ -2377,7 +2466,10 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
if (targetModuleDef == nullptr)
{
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is not in a valid module folder.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return StringTable->EmptyString();
}
else
@ -2407,14 +2499,7 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
importAssets();
}
#if TORQUE_DEBUG
Con::printf("/***************/");
for (U32 i = 0; i < activityLog.size(); i++)
{
Con::printf(activityLog[i].c_str());
}
Con::printf("/***************/");
#endif
dumpActivityLog();
if (hasIssues)
{
@ -2631,8 +2716,15 @@ Torque::Path AssetImporter::importImageAsset(AssetImportObject* assetItem)
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
}
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(assetItem->imageSuffixType.c_str());
newAsset->setImageType(imageType);
if (assetItem->typeHint != String::EmptyString)
{
newAsset->setImageType(ImageAsset::getImageTypeFromName(StringTable->insert(assetItem->typeHint.c_str())));
}
else
{
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(assetItem->imageSuffixType.c_str());
newAsset->setImageType(imageType);
}
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
@ -2697,7 +2789,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
dSprintf(dependencyFieldName, 64, "imageMap%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "@Asset=%s:%s", targetModuleId.c_str(), childItem->assetName.c_str());
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
@ -2755,74 +2847,96 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
FileObject* file = new FileObject();
file->registerObject();
//Now write the script file containing our material out
//There's 2 ways to do this. If we're in-place importing an existing asset, we can see if the definition existed already, like in an old
//materials.tscript file. if it does, we can just find the object by name, and save it out to our new file
//If not, we'll just generate one
Material* existingMat = MATMGR->getMaterialDefinitionByName(assetName);
//It's also possible that, for legacy models, the material hooks in via the material's mapTo field, and the material name is something completely different
//So we'll check for that as well if we didn't find it by name up above
if (existingMat == nullptr)
if (activeImportConfig->UseExistingMaterials && Platform::isFile(qualifiedFromFile))
{
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetName);
}
//Now write the script file containing our material out
//There's 2 ways to do this. If we're in-place importing an existing asset, we can see if the definition existed already, like in an old
//materials.tscript file. if it does, we can just find the object by name, and save it out to our new file
//If not, we'll just generate one
Material* existingMat = MATMGR->getMaterialDefinitionByName(assetName);
if (existingMat)
{
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
//It's also possible that, for legacy models, the material hooks in via the material's mapTo field, and the material name is something completely different
//So we'll check for that as well if we didn't find it by name up above
if (existingMat == nullptr)
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetName);
if (existingMat == nullptr && assetItem->assetName != assetItem->cleanAssetName)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
continue;
String path = childItem->filePath.getFullFileName();
String mapFieldName = "";
String assetFieldName = "";
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(childItem->imageSuffixType);
if (imageType == ImageAsset::ImageTypes::Albedo || childItem->imageSuffixType.isEmpty())
{
mapFieldName = "DiffuseMap";
}
else if (imageType == ImageAsset::ImageTypes::Normal)
{
mapFieldName = "NormalMap";
}
else if (imageType == ImageAsset::ImageTypes::ORMConfig)
{
mapFieldName = "ORMConfig";
}
else if (imageType == ImageAsset::ImageTypes::Metalness)
{
mapFieldName = "MetalnessMap";
}
else if (imageType == ImageAsset::ImageTypes::AO)
{
mapFieldName = "AOMap";
}
else if (imageType == ImageAsset::ImageTypes::Roughness)
{
mapFieldName = "RoughnessMap";
}
assetFieldName = mapFieldName + "Asset[0]";
mapFieldName += "[0]";
//If there's already an existing image map file on the material definition in this slot, don't override it
if(!path.isEmpty())
existingMat->writeField(mapFieldName.c_str(), path.c_str());
String targetAsset = targetModuleId + ":" + childItem->assetName;
existingMat->writeField(assetFieldName.c_str(), targetAsset.c_str());
existingMat = MATMGR->getMaterialDefinitionByName(assetItem->cleanAssetName);
if (existingMat == nullptr)
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetItem->cleanAssetName);
}
if (existingMat)
{
PersistenceManager* persistMgr;
if (Sim::findObject("ImageAssetValidator", persistMgr))
{
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
continue;
String path = childItem->filePath.getFullFileName();
String mapFieldName = "";
String assetFieldName = "";
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(childItem->imageSuffixType);
if (imageType == ImageAsset::ImageTypes::Albedo || childItem->imageSuffixType.isEmpty())
{
mapFieldName = "DiffuseMap";
}
else if (imageType == ImageAsset::ImageTypes::Normal)
{
mapFieldName = "NormalMap";
}
else if (imageType == ImageAsset::ImageTypes::ORMConfig)
{
mapFieldName = "ORMConfig";
}
else if (imageType == ImageAsset::ImageTypes::Metalness)
{
mapFieldName = "MetalnessMap";
}
else if (imageType == ImageAsset::ImageTypes::AO)
{
mapFieldName = "AOMap";
}
else if (imageType == ImageAsset::ImageTypes::Roughness)
{
mapFieldName = "RoughnessMap";
}
assetFieldName = mapFieldName + "Asset[0]";
mapFieldName += "[0]";
//If there's already an existing image map file on the material definition in this slot, don't override it
if (!path.isEmpty())
existingMat->writeField(mapFieldName.c_str(), path.c_str());
String targetAsset = targetModuleId + ":" + childItem->assetName;
existingMat->writeField(assetFieldName.c_str(), targetAsset.c_str());
}
persistMgr->setDirty(existingMat);
}
else
{
Con::errorf("ImageAssetValidator not found!");
}
}
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Failed to find original material definition %s!", assetName);
activityLog.push_back(importLogBuffer);
return tamlPath;
}
existingMat->save(scriptPath.c_str());
}
//However, if we didn't find any existing material, then we'll want to go ahead and just write out a new one
else if (file->openForWrite(scriptPath.c_str()))
{
file->writeLine((U8*)"//--- OBJECT WRITE BEGIN ---");
@ -2939,7 +3053,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
newAsset->setShapeFile(shapeFileName.c_str());
newAsset->setShapeConstructorFile(constructorFileName.c_str());
AssetImportConfig* cachedConfig = new AssetImportConfig();;
AssetImportConfig* cachedConfig = new AssetImportConfig();
cachedConfig->registerObject();
activeImportConfig->CopyTo(cachedConfig);
@ -2971,7 +3085,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
dSprintf(dependencyFieldName, 64, "materialSlot%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "@Asset=%s:%s", targetModuleId.c_str(), childItem->assetName.c_str());
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
@ -2983,7 +3097,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
dSprintf(dependencyFieldName, 64, "animationSequence%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "@Asset=%s:%s", targetModuleId.c_str(), childItem->assetName.c_str());
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
@ -3013,19 +3127,47 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
return "";
}
if (!isInPlace && Platform::isFile(qualifiedFromCSFile))
if (!isInPlace)
{
if(!dPathCopy(qualifiedFromCSFile, qualifiedToCSFile, !isReimport))
if (Platform::isFile(qualifiedFromCSFile))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromCSFile);
if (!dPathCopy(qualifiedFromCSFile, qualifiedToCSFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
else
{
//We successfully copied the original constructor file, so no extra work required
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Successfully copied original TSShape Constructor file %s", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
}
}
else
{
//We're doing an in-place import, so double check we've already got a constructor file in the expected spot
if (Platform::isFile(qualifiedFromCSFile))
{
//Yup, found it, we're good to go
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
else
{
//We successfully copied the original constructor file, so no extra work required
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Successfully copied original TSShape Constructor file %s", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
//Didn't work, but it's possible it's using the old .cs extension when our extension variable is set to something else, so check that one as well just to be sure
Torque::Path constrFilePath = qualifiedFromCSFile;
constrFilePath.setExtension("cs");
if (Platform::isFile(constrFilePath.getFullPath().c_str()))
{
//Yup, found it, we're good to go
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", constrFilePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
}
}
}
}
@ -3036,10 +3178,10 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
activityLog.push_back(importLogBuffer);
//find/create shape constructor
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructor(Torque::Path(qualifiedToFile).getFullPath());
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructorByFilename(Torque::Path(qualifiedToFile).getFullPath());
if (constructor == nullptr)
{
constructor = new TSShapeConstructor(qualifiedToFile);
constructor = new TSShapeConstructor(StringTable->insert(qualifiedToFile));
String constructorName = assetItem->filePath.getFileName() + assetItem->filePath.getExtension().substr(0, 3);
constructorName.replace(" ", "_");
@ -3049,7 +3191,6 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
constructor->registerObject(constructorName.c_str());
}
//now we write the import config logic into the constructor itself to ensure we load like we wanted it to
String neverImportMats;

View file

@ -22,7 +22,7 @@ public:
/// <summary>
/// Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename
/// </summary>
String DuplicatAutoResolution;
String DuplicateAutoResolution;
/// <summary>
/// Indicates if warnings should be treated as errors.
@ -40,6 +40,11 @@ public:
bool AutomaticallyPromptMissingFiles;
//
/// <summary>
/// Should the importer add the folder name as a prefix to the assetName. Helps prevent name collisions.
/// </summary>
bool AddDirectoryPrefixToAssetName;
//
//
//Mesh Settings
/// <summary>
@ -531,6 +536,13 @@ public:
/// </summary>
GuiTreeViewCtrl* shapeInfo;
//
/// <summary>
/// A string that can hold a hint string to help the auto-import ensure the correct asset subtype is assigned.
/// e.g. "GUI" would inform an image asset being imported that it should be flagged as a GUI image type
/// </summary>
String typeHint;
public:
AssetImportObject();
virtual ~AssetImportObject();
@ -820,9 +832,10 @@ public:
/// <summary>
/// Runs the import process on a single file in-place. Intended primarily for autoimporting a loose file that's in the game directory.
/// <para>@param filePath, The filePath of the file to be imported in as an asset</para>
/// <para>@param typeHint, Optional. A string that provides a hint of the intended asset type. Such as an image being intended for GUI use.</para>
/// <para>@return AssetId of the asset that was imported. If import failed, it will be empty.</para>
/// </summary>
StringTableEntry autoImportFile(Torque::Path filePath);
StringTableEntry autoImportFile(Torque::Path filePath, String typeHint);
/// <summary>
/// Runs the import process in the current session

View file

@ -47,11 +47,11 @@ DefineEngineMethod(AssetImporter, getActivityLogLine, String, (S32 i), (0),
return object->getActivityLogLine(0);
}
DefineEngineMethod(AssetImporter, autoImportFile, String, (String path), (""),
DefineEngineMethod(AssetImporter, autoImportFile, String, (String path, String typeHint), ("", ""),
"Creates a new script asset using the targetFilePath.\n"
"@return The bool result of calling exec")
{
return object->autoImportFile(path);
return object->autoImportFile(path, typeHint);
}
DefineEngineMethod(AssetImporter, addImportingFile, AssetImportObject*, (String path), (""),

View file

@ -195,8 +195,8 @@ GuiControl* GuiInspectorTypeStateMachineAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "StateMachineEditor.loadStateMachineAsset(%d.getText()); Canvas.pushDialog(StateMachineEditor);", retCtrl->getId());
mSMEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mSMEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:shape_editor_n_image";
mSMEdButton->setBitmap(StringTable->insert(bitmapName));
mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");