Refactor of sound asset

Refactored to match image asset.
This commit is contained in:
marauder2k7 2026-04-05 14:17:17 +01:00
parent 5796f0ea07
commit 71273e63c9
46 changed files with 639 additions and 775 deletions

View file

@ -282,7 +282,6 @@ GuiMLTextCtrl::GuiMLTextCtrl()
{
mActive = true;
//mInitialText = StringTable->EmptyString();
INIT_ASSET(DeniedSound);
}
//--------------------------------------------------------------------------
@ -344,8 +343,6 @@ bool GuiMLTextCtrl::onAdd()
if (!mTextBuffer.length() && mInitialText[0] != 0)
setText(mInitialText, dStrlen(mInitialText)+1);
_setDeniedSound(getDeniedSound());
return true;
}
@ -964,8 +961,8 @@ void GuiMLTextCtrl::insertChars(const char* inputChars,
if (numCharsToInsert <= 0)
{
// Play the "Denied" sound:
if ( numInputChars > 0 && getDeniedSoundProfile())
SFX->playOnce(getDeniedSoundProfile());
if (numInputChars > 0)
SFX->playOnce(getDeniedSoundSFXTrack());
return;
}