Merge pull request #159 from Azaezel/alpha40_dx11_setshaderShenanigans

crashfix for (some) gui elements
This commit is contained in:
Areloch 2020-04-01 22:25:04 -05:00 committed by GitHub
commit 7125171d87

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@ -665,7 +665,8 @@ void GFXD3D11Device::endReset(GFXD3D11WindowTarget* windowTarget)
// Now reacquire all the resources we trashed earlier
reacquireDefaultPoolResources();
mD3DDeviceContext->PSSetShader(mLastPixShader, NULL, 0);
mD3DDeviceContext->VSSetShader(mLastVertShader, NULL, 0);
mInitialized = true;
// Mark everything dirty and flush to card, for sanity.
updateStates(true);