Revert Player Buoyancy Change

This reverts the change made by
https://github.com/GarageGames/Torque3D/pull/490  It actually goes
further and comments out the Player's buoyancy calculation rather than
just the change in velocity.
This commit is contained in:
DavidWyand-GG 2013-11-05 14:49:47 -05:00
parent c09b2408e3
commit 710d616d0f

View file

@ -3098,6 +3098,8 @@ void Player::updateMove(const Move* move)
}
// Container buoyancy & drag
/* Commented out until the buoyancy calculation can be reworked so that a container and
** player with the same density will result in neutral buoyancy.
if (mBuoyancy != 0)
{
// Applying buoyancy when standing still causing some jitters-
@ -3117,6 +3119,7 @@ void Player::updateMove(const Move* move)
mVelocity.z -= buoyancyForce;
}
}
*/
// Apply drag
if ( mSwimming )