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Implement of the shader consts binding.
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12 changed files with 137 additions and 7 deletions
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@ -207,6 +207,8 @@ void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata,
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coreRI->materialHint = rdata.getMaterialHint();
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coreRI->mCustomShaderData = rdata.getCustomShaderBinding();
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coreRI->visibility = meshVisibility;
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coreRI->cubemap = rdata.getCubemap();
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