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Implement of the shader consts binding.
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12 changed files with 137 additions and 7 deletions
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@ -172,6 +172,7 @@ void RenderBinManager::setupSGData( MeshRenderInst *ri, SceneData &data )
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data.lightmap = ri->lightmap;
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data.visibility = ri->visibility;
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data.materialHint = ri->materialHint;
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data.customShaderData = ri->mCustomShaderData;
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}
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DefineEngineMethod( RenderBinManager, getBinType, const char*, (),,
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