From 70a9666cc31e0f2b1458b1d98d2b2c4d778587b0 Mon Sep 17 00:00:00 2001 From: JeffR Date: Wed, 25 May 2022 00:12:12 -0500 Subject: [PATCH] Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets Fixed handling of TSStatics' materialSlot fields, where if the field has been changed, it properly loads the modified field and ensures the reskin action happens correctly. Changed text on some context popup menu to better indicate the action Views loose files, not imports them Makes the Loose File Viewer skip cached.dts files. --- Engine/source/T3D/assets/ImageAsset.cpp | 3 +-- Engine/source/T3D/assets/ShapeAsset.cpp | 3 +-- Engine/source/T3D/tsStatic.cpp | 4 ++-- .../tools/assetBrowser/scripts/looseFileAudit.tscript | 5 +++-- .../game/tools/assetBrowser/scripts/popupMenus.tscript | 8 +++----- 5 files changed, 10 insertions(+), 13 deletions(-) diff --git a/Engine/source/T3D/assets/ImageAsset.cpp b/Engine/source/T3D/assets/ImageAsset.cpp index 78515d877..4f3d2e63e 100644 --- a/Engine/source/T3D/assets/ImageAsset.cpp +++ b/Engine/source/T3D/assets/ImageAsset.cpp @@ -221,8 +221,7 @@ StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName) } else { - AssetPtr imageAsset = imageAssetId; - imageAsset->mLoadedState = AssetErrCode::BadFileReference; + AssetPtr imageAsset = imageAssetId; //ensures the fallback is loaded } return imageAssetId; diff --git a/Engine/source/T3D/assets/ShapeAsset.cpp b/Engine/source/T3D/assets/ShapeAsset.cpp index a3aafe055..d7954b18b 100644 --- a/Engine/source/T3D/assets/ShapeAsset.cpp +++ b/Engine/source/T3D/assets/ShapeAsset.cpp @@ -475,8 +475,7 @@ StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName) } else { - AssetPtr shapeAsset = shapeAssetId; - shapeAsset->mLoadedState = AssetErrCode::BadFileReference; + AssetPtr shapeAsset = shapeAssetId; //ensures the fallback is loaded } return shapeAssetId; diff --git a/Engine/source/T3D/tsStatic.cpp b/Engine/source/T3D/tsStatic.cpp index 546f490c3..ca5f1a9a5 100644 --- a/Engine/source/T3D/tsStatic.cpp +++ b/Engine/source/T3D/tsStatic.cpp @@ -419,6 +419,8 @@ bool TSStatic::_createShape() // Reapply the current skin mAppliedSkinName = ""; reSkin(); + + updateMaterials(); } prepCollision(); @@ -1619,8 +1621,6 @@ void TSStatic::updateMaterials() } } - mChangingMaterials.clear(); - // Initialize the material instances mShapeInstance->initMaterialList(); } diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/looseFileAudit.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/looseFileAudit.tscript index 28fafde0e..537e59493 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/looseFileAudit.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/looseFileAudit.tscript @@ -128,8 +128,8 @@ function LooseFileAuditWindow::refresh(%this) while( %file !$= "" ) { - //%filename = fileName(%file); - //%filePath = filePath(%file); + if(!endsWith(%file, ".cached.dts")) + { if(!strIsMatchExpr("*.asset.taml", %file) && !strIsMatchExpr("*.taml", %file)) { %assetsFound = AssetDatabase.findAssetLooseFile(%aq, %file); @@ -137,6 +137,7 @@ function LooseFileAuditWindow::refresh(%this) if(%assetsFound == 0) { LooseFileList.insertItem(1, %file); + } } } diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.tscript index 27d198e8e..04db33fc4 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.tscript @@ -216,7 +216,7 @@ function AssetBrowser::buildPopupMenus(%this) Item[ 9 ] = "-"; Item[ 10 ] = "Delete Module" TAB "" TAB "AssetBrowser.deleteModule();"; item[ 11 ] = "-"; - item[ 12 ] = "Import Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();"; + item[ 12 ] = "View Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();"; }; } @@ -254,7 +254,7 @@ function AssetBrowser::buildPopupMenus(%this) item[ 4 ] = "-"; item[ 5 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();"; item[ 6 ] = "-"; - item[ 7 ] = "Import Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();"; + item[ 7 ] = "View Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();"; }; } @@ -326,9 +326,7 @@ function AssetBrowser::buildPopupMenus(%this) superClass = "MenuBuilder"; class = "EditorWorldMenu"; - item[ 0 ] = "Import Project Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();"; - Item[ 1 ] = "-"; - item[ 2 ] = "Import new assets" TAB "" TAB "Canvas.pushDialog(AssetImportCtrl);"; + item[ 1 ] = "Import new assets" TAB "" TAB "Canvas.pushDialog(AssetImportCtrl);"; }; }