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gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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18 changed files with 38 additions and 38 deletions
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@ -808,7 +808,7 @@ void ShapeBaseData::packData(BitStream* stream)
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if( stream->writeFlag( debris != NULL ) )
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{
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stream->writeRangedU32(packed? SimObjectId((uintptr_t)debris):
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stream->writeRangedU32(mPacked? SimObjectId((uintptr_t)debris):
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debris->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
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}
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