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https://github.com/TorqueGameEngines/Torque3D.git
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Preliminary IPV6 Support
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parent
1a851f167d
commit
704577e051
22 changed files with 1712 additions and 592 deletions
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@ -31,6 +31,8 @@
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#define MAXPACKETSIZE 1500
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#endif
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#define TORQUE_NET_DEFAULT_MULTICAST_ADDRESS "ff04::7467::656E::6574::776B"
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typedef S32 NetConnectionId;
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/// Generic network address
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@ -41,18 +43,130 @@ struct NetAddress
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S32 type; ///< Type of address (IPAddress currently)
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/// Acceptable NetAddress types.
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enum
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enum Type
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{
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IPAddress,
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IPV6Address,
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IPBroadcastAddress,
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IPV6MulticastAddress
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};
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U8 netNum[4]; ///< For IP: sin_addr<br>
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U8 nodeNum[6]; ///< For IP: Not used.<br>
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U16 port; ///< For IP: sin_port<br>
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union
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{
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struct {
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U8 netNum[4];
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} ipv4;
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struct {
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U8 netNum[16];
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U32 netFlow;
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U32 netScope;
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} ipv6;
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struct {
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U8 netNum[16];
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U8 netFlow[4];
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U8 netScope[4];
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} ipv6_raw;
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} address;
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U16 port;
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bool isSameAddress(const NetAddress &other) const
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{
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if (type != other.type)
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return false;
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switch (type)
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{
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case NetAddress::IPAddress:
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return (dMemcmp(other.address.ipv4.netNum, address.ipv4.netNum, 4) == 0);
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break;
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case NetAddress::IPV6Address:
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return (dMemcmp(other.address.ipv6.netNum, address.ipv6.netNum, 16) == 0);
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break;
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case NetAddress::IPBroadcastAddress:
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return true;
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break;
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case NetAddress::IPV6MulticastAddress:
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return true;
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break;
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}
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return false;
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}
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bool isSameAddressAndPort(const NetAddress &other) const
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{
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if (type != other.type)
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return false;
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switch (type)
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{
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case NetAddress::IPAddress:
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return (dMemcmp(other.address.ipv4.netNum, address.ipv4.netNum, 4) == 0) && other.port == port;
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break;
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case NetAddress::IPV6Address:
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return (dMemcmp(other.address.ipv6.netNum, address.ipv6.netNum, 16) == 0) && other.port == port;
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break;
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case NetAddress::IPBroadcastAddress:
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return true;
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break;
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case NetAddress::IPV6MulticastAddress:
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return true;
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break;
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}
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return false;
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}
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bool isEqual(const NetAddress &other) const
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{
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if (type != other.type)
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return false;
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switch (type)
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{
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case NetAddress::IPAddress:
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return other.port == port && (dMemcmp(other.address.ipv4.netNum, address.ipv4.netNum, 4) == 0);
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break;
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case NetAddress::IPV6Address:
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return other.port == port && other.address.ipv6.netFlow == address.ipv6.netFlow && other.address.ipv6.netScope == address.ipv6.netScope && (dMemcmp(other.address.ipv6.netNum, address.ipv6.netNum, 16) == 0);
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break;
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case NetAddress::IPBroadcastAddress:
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return other.port == port;
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break;
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case NetAddress::IPV6MulticastAddress:
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return other.port == port;
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break;
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}
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return false;
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}
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U32 getHash() const;
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};
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typedef S32 NetSocket;
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const NetSocket InvalidSocket = -1;
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class NetSocket
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{
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protected:
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S32 mHandle;
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public:
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NetSocket() : mHandle(-1) { ; }
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inline void setHandle(S32 handleId) { mHandle = handleId; }
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inline S32 getHandle() const { return mHandle; }
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inline U32 getHash() const { return mHandle; }
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bool operator==(const NetSocket &other) const { return mHandle == other.mHandle; }
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bool operator!=(const NetSocket &other) const { return mHandle != other.mHandle; }
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static NetSocket fromHandle(S32 handleId) { NetSocket ret; ret.mHandle = handleId; return ret; }
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static NetSocket INVALID;
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};
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/// void event(NetSocket sock, U32 state)
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typedef JournaledSignal<void(NetSocket,U32)> ConnectionNotifyEvent;
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@ -76,7 +190,8 @@ struct Net
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InvalidPacketProtocol,
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WouldBlock,
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NotASocket,
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UnknownError
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UnknownError,
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NeedHostLookup
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};
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enum ConnectionState {
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@ -87,12 +202,6 @@ struct Net
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Disconnected
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};
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enum Protocol
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{
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UDPProtocol,
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TCPProtocol
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};
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static const S32 MaxPacketDataSize = MAXPACKETSIZE;
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static ConnectionNotifyEvent smConnectionNotify;
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@ -100,6 +209,10 @@ struct Net
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static ConnectionReceiveEvent smConnectionReceive;
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static PacketReceiveEvent smPacketReceive;
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static bool smMulticastEnabled;
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static bool smIpv4Enabled;
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static bool smIpv6Enabled;
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static bool init();
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static void shutdown();
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@ -116,13 +229,13 @@ struct Net
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// Reliable net functions (TCP)
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// all incoming messages come in on the Connected* events
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static NetSocket openListenPort(U16 port);
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static NetSocket openListenPort(U16 port, NetAddress::Type = NetAddress::IPAddress);
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static NetSocket openConnectTo(const char *stringAddress); // does the DNS resolve etc.
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static void closeConnectTo(NetSocket socket);
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static Error sendtoSocket(NetSocket socket, const U8 *buffer, S32 bufferSize);
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static bool compareAddresses(const NetAddress *a1, const NetAddress *a2);
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static bool stringToAddress(const char *addressString, NetAddress *address);
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static Net::Error stringToAddress(const char *addressString, NetAddress *address, bool hostLookup=true, int family=0);
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static void addressToString(const NetAddress *address, char addressString[256]);
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// lower level socked based network functions
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@ -136,15 +249,27 @@ struct Net
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static Error listen(NetSocket socket, S32 maxConcurrentListens);
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static NetSocket accept(NetSocket acceptSocket, NetAddress *remoteAddress);
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static Error bind(NetSocket socket, U16 port);
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static Error bindAddress(const NetAddress &address, NetSocket socket, bool useUDP=false);
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static Error setBufferSize(NetSocket socket, S32 bufferSize);
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static Error setBroadcast(NetSocket socket, bool broadcastEnable);
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static Error setBlocking(NetSocket socket, bool blockingIO);
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/// Gets the desired default listen address for a specified address type
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static bool getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults=false);
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static void getIdealListenAddress(NetAddress *address);
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// Multicast for ipv6 local net browsing
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static void enableMulticast();
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static void disableMulticast();
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static bool isMulticastEnabled();
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// Protocol state
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static bool isAddressTypeAvailable(NetAddress::Type addressType);
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private:
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static void process();
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static void processListenSocket(NetSocket socket);
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};
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#endif
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#endif
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